CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

point_of_interest_prestige_effect

point_of_interest_prestige_effect = yes

game/common/scripted_effects/00_wanderer_lifestyle_effects.txt, line 194 (6 lines). No parameters.

point_of_interest_prestige_effect is a scripted effect in Crusader Kings III, written at line 194 of its file. It takes no parameters: point_of_interest_prestige_effect = yes. The game's script calls it in 3 places, among them poi_lighthouse_of_alexandria (travel), poi_mausoleum_at_halicarnassus (travel) and poi_special_buildings_wonder (travel). Patch 1.20.1.2, from game/common/scripted_effects/00_wanderer_lifestyle_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (6 lines of game script)
point_of_interest_prestige_effect = {
	root = {
		add_prestige = point_of_interest_prestige_value
		finally_there_stress_loss_effect = yes
	}
}

As written in game/common/scripted_effects/00_wanderer_lifestyle_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls point_of_interest_prestige_effect.

Travel (3)

  • poi_lighthouse_of_alexandria
  • poi_mausoleum_at_halicarnassus
  • poi_special_buildings_wonder

Source: game/common/scripted_effects/00_wanderer_lifestyle_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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