Scripted effect · By God Alone files
ecclesiastic_transfer_land_interaction_transfer_effect
ecclesiastic_transfer_land_interaction_transfer_effect = yesgame/common/scripted_effects/pam_effects.txt, line 5681 (396 lines). No parameters.
ecclesiastic_transfer_land_interaction_transfer_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 5681 of its file. It takes no parameters: ecclesiastic_transfer_land_interaction_transfer_effect = yes. The game's script calls it in 5 places, among them Negotiate For Land (interaction), …, Acquired (event pam_interactions_events.0035) and Negotiations for … (event pam_interactions_events.0030). Its body carries 2 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/pam_effects.txt.
What it does
If
- scope:target.holder: Is played by a person
Then
If
scope:target.holder:
Then
scope:target.holder:change_liege = { liege = scope:actor change = scope:change }
- scope:target.holder: Event pam_interactions_events.0037
Otherwise
- scope:target.holder: Event pam_interactions_events.0039
Else if
scope:target.holder.primary_title ?= scope:targetscope:target.holder:- Highest held Title is exactly scope:target.tier Rank
is_governor_or_admin_count = no
One of these
scope:target.holder.highest_held_title_tier < scope:actor.highest_held_title_tieror
scope:target.holder:None of these
- Any held title:
NOT = { this = scope:target }- Title tier exactly scope:target.tier
- Any held title:
Then
- If in list (at least 1) › Every in list:
If
scope:target.tier >= highest_held_title_tier_minus_one
Then
create_character_memory = { … }
If
scope:target.tier >= scope:recipient.highest_held_title_tier_minus_one
Then
scope:recipient:create_character_memory = { … }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (120 lines of game script)
ecclesiastic_transfer_land_interaction_transfer_effect = {
#Transfer vassal
#Need to inform player of why they were just transferred
#Players are only valid if it is their primary title being transfered
if = {
limit = {
scope:target.holder ?= {
NOT = {
this = scope:recipient
}
is_ai = no
}
}
#transfer vassal
if = {
limit = {
scope:target.holder = { is_governor_or_admin_count = no }
}
scope:target.holder = {
add_to_list = already_transfered
every_vassal_or_below = {
limit = {
highest_held_title_tier >= tier_county
}
add_to_list = already_transfered
}
}
create_title_and_vassal_change = {
type = granted
save_scope_as = change
add_claim_on_loss = no
}
scope:target.holder = {
change_liege = {
liege = scope:actor
change = scope:change
}
}
resolve_title_and_vassal_change = scope:change
scope:target.holder = {
#Notification event they're being transferred
trigger_event = pam_interactions_events.0037
}
}
#Admin - needs title revoked
else = {
every_held_title = {
limit = {
any_this_title_or_de_jure_above = {
this = scope:target
}
}
add_to_list = admin_target_transfer
}
hidden_effect = {
create_title_and_vassal_change = {
type = revoked
save_scope_as = change
add_claim_on_loss = yes
}
every_in_list = {
list = admin_target_transfer
change_title_holder = {
holder = scope:recipient
change = scope:change
}
}
resolve_title_and_vassal_change = scope:change
}
scope:target.holder = {
#Notification event to dispossessed admin
trigger_event = pam_interactions_events.0039
}
}
}
#Transfer vassal if it is primary title of its holder
else_if = {
limit = {
scope:target.holder.primary_title ?= scope:target
scope:target.holder = {
highest_held_title_tier = scope:target.tier
is_governor_or_admin_count = no
}
OR = {
#already low enough tier to transfer
scope:target.holder.highest_held_title_tier < scope:actor.highest_held_title_tier
#Will be low enough tier to transfer
scope:target.holder = {
NOT = {
any_held_title = {
NOT = {
this = scope:target
}
tier = scope:target.tier
}
}
}
}
}
scope:target.holder = { save_scope_as = old_holder }
#Need to transfer vassals if getting taken down a tier
if = {
limit = {
#Will be low enough tier to transfer
scope:target.holder = {
NOT = {
any_held_title = {
NOT = {
this = scope:target
}
tier >= scope:target.tier
}
}
}
}
scope:old_holder = {
every_vassal = {
limit = {
highest_held_title_tier >= tier_countyAs written in game/common/scripted_effects/pam_effects.txt.
The first 120 of its 396 lines; the rest is in game/common/scripted_effects/pam_effects.txt from line 5681.
Where it is used
Every place in common/, events/ and history/ that calls ecclesiastic_transfer_land_interaction_transfer_effect.
Character interactions (1)
Events (4)
- …, Acquired
pam_interactions_events.0035 - Negotiations for …
pam_interactions_events.0030 - pam_interactions_events.0032
- The Disputing of …
pam_interactions_events.0034
Source: game/common/scripted_effects/pam_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.