CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

donate_to_monastic_order_effect

donate_to_monastic_order_effect = yes

game/common/scripted_effects/00_religious_interaction_effects.txt, line 1734 (158 lines). No parameters.

donate_to_monastic_order_effect is a scripted effect in Crusader Kings III, written at line 1734 of its file. It takes no parameters: donate_to_monastic_order_effect = yes. The game's script calls it in 3 places, among them Donate to Monastic Order (interaction), Donation: … (event holy_order.2030) and Last Rites: Flesh, Blood and Oil (event pam_decision_events.0007). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/00_religious_interaction_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (120 lines of game script)
donate_to_monastic_order_effect = {
	if = {
		limit = { NOT = { exists = scope:puppet_or_actor } }
		scope:actor = { save_scope_as = puppet_or_actor }
	}
	scope:puppet_or_actor = {
		change_spiritual_fulfillment = {
   			value = major_spiritual_fulfillment_value
   			if = {
   				limit = {
   					scope:huge_donation ?= yes
   				}
   				add = {
   					value = major_spiritual_fulfillment_value
   					multiply = 1.5
   				}
   			}
   			if = {
   				limit = {
   					scope:ceremonial_humbling ?= yes
   				}
   				add = {
   					value = major_spiritual_fulfillment_value
   					multiply = 1.5
   				}
   			}
   			if = {
   				limit = {
   					scope:recipient.holy_order.title ?= {
   						has_variable = ascetic_order_founder
   						var:ascetic_order_founder = scope:puppet_or_actor
   					}
   				}
   				multiply = 2
   			}
   			if = {
   				limit = {
   					has_trait = cynical
   				}
   				multiply = 0.75
   			}
   			if = {
   				limit = {
   					has_trait = zealous
   				}
   				multiply = 1.25
   			}
   		}
   		add_piety = {
			value = medium_piety_gain
			if = {
   				limit = {
   					scope:huge_donation ?= yes
   				}
   				add = {
   					value = medium_piety_gain
   					multiply = 1.5
   				}
   			}
   			if = {
   				limit = {
   					scope:ceremonial_humbling ?= yes
   				}
   				add = {
   					value = medium_piety_gain
   					multiply = 2.5
   				}
   			}
		}
		if = {
			limit = {
				has_treasury = yes
				government_has_flag = government_is_theocracy
			}
			pay_treasury_to_gold = {
				value = {
					value = 0
					if = {
						limit = {
							scope:huge_donation ?= yes
						}
						add = monastic_huge_donation_treasury_value
					}
					else = {
						add = monastic_donation_treasury_value
					}
				}
				target = scope:recipient
			}
		}
		else = {
   			pay_short_term_gold = {
   				gold = {
   					value = 0
   					if = {
						limit = {
							scope:huge_donation ?= yes
						}
						add = monastic_huge_donation_value
					}
					else = {
						add = monastic_donation_value
					}
				}
				target = scope:recipient
   			}
   		}
   		if = {
   			limit = {
   				scope:ceremonial_humbling ?= yes
   			}
   			add_prestige = massive_prestige_loss
   			add_prestige_level = -1
   			add_character_modifier = {
   				modifier = monastics_praying_for_grievous_sins_modifier
   				years = 5
   			}
   		}
	}
	

As written in game/common/scripted_effects/00_religious_interaction_effects.txt.

The first 120 of its 158 lines; the rest is in game/common/scripted_effects/00_religious_interaction_effects.txt from line 1734.

Where it is used

Every place in common/, events/ and history/ that calls donate_to_monastic_order_effect.

Character interactions (1)

Events (2)

Source: game/common/scripted_effects/00_religious_interaction_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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