Scripted effect
dynastic_monks_gain_xp_effect
dynastic_monks_gain_xp_effect = yesgame/common/scripted_effects/00_holy_order_effects.txt, line 5780 (50 lines). No parameters.
dynastic_monks_gain_xp_effect is a scripted effect in Crusader Kings III, written at line 5780 of its file. It takes no parameters: dynastic_monks_gain_xp_effect = yes. The game's script calls it in 3 places, among them donate_to_monastic_order_effect (scripted effect), lease_to_monastic_order_interaction_effect (scripted effect) and send_child_to_monastic_order_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_holy_order_effects.txt.
What it does
- Every Courtier:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (50 lines of game script)
dynastic_monks_gain_xp_effect = {
if = {
limit = { NOT = { exists = scope:puppet_or_actor } }
scope:actor = { save_scope_as = puppet_or_actor }
}
every_courtier = {
limit = {
has_trait = devoted
OR = {
AND = {
exists = scope:puppet_or_actor.dynasty
dynasty ?= scope:puppet_or_actor.dynasty
}
is_close_family_of = scope:puppet_or_actor
}
}
add_trait_xp = {
trait = devoted
value = {
value = 2
if = {
limit = {
is_close_family_of = scope:puppet_or_actor
}
add = 2
}
if = {
limit = {
house ?= scope:puppet_or_actor.house
}
add = 2
}
#increase for lease granting interaction
if = {
limit = {
exists = scope:target
}
multiply = 2
}
#Increase for huge donation
if = {
limit = {
scope:huge_donation ?= yes
}
multiply = 2.5
}
}
}
}
}As written in game/common/scripted_effects/00_holy_order_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls dynastic_monks_gain_xp_effect.
Source: game/common/scripted_effects/00_holy_order_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.