Scripted effect
disburse_tour_activity_rewards
disburse_tour_activity_rewards = yesgame/common/scripted_effects/00_activity_effects.txt, line 389 (305 lines). No parameters.
disburse_tour_activity_rewards is a scripted effect in Crusader Kings III, written at line 389 of its file. It takes no parameters: disburse_tour_activity_rewards = yes. The game's script calls it in 1 place, among them Grand Tour (activity). Its body carries 6 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/00_activity_effects.txt.
What it does
- If tour success var at least 100:
- Tier 5 Tour Rewards
- scope:activity › Activity log entry:
- You:
- Gains the modifier “Magnificent Liege” for 20 years
- Vassal Limit +5
- Vassal Tax Contribution +20%
- Character capital county monthly development growth +0.3/month
- Vassal Herd Contribution +20%
- Gain 500–1,000 Prestige
If
One of these
this.dynasty.dynast ?= thisor
Is played by a person
Then
- Your dynasty: The dynasty gains … Renown
- Every participating Parochial Vassal (…):
- Where:
is_participant_in_activity = scope:activity
vassal_stance = parochial- Opinion: Liege Hosted Tour (+50)
- Where:
- Gains the modifier “Magnificent Liege” for 20 years
- Every visited Vassal: Opinion: Toured My Holdings (+30)
- You:
create_character_memory = { type = legendary_tour }
- Else, if tour success var at least 80:
- Tier 4 Tour Rewards
- scope:activity › Activity log entry:
- You:
- Gains the modifier “Itinerant Liege” for 20 years
- Vassal Tax Contribution +15%
- Character capital county monthly development growth +0.2/month
- Vassal Herd Contribution +20%
- Gain 350–700 Prestige
If
One of these
this.dynasty.dynast ?= thisor
Is played by a person
Then
- Your dynasty: The dynasty gains … Renown
- Every participating Parochial Vassal (…):
- Where:
is_participant_in_activity = scope:activity
vassal_stance = parochial- Opinion: Liege Hosted Tour (+40)
- Where:
- Gains the modifier “Itinerant Liege” for 20 years
- Every visited Vassal: Opinion: Toured My Holdings (+25)
- You:
create_character_memory = { type = good_tour }
- Else, if tour success var at least 60:
- Else, if tour success var at least 40:
- Else, if tour success var at least 20:
- Otherwise:
disburse_activity_stress_loss = yes- Gains the modifier “Dutiful Realm Knights” for 10 years
- Vassal Levy Contribution +15%
- Siege Progress against Revolts +25%
grand_activity_participation_legitimacy_effect = yespam_vows_of_poverty_host_completion_piety_effect = yes
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (120 lines of game script)
disburse_tour_activity_rewards = {
# for the loc
save_scope_as = root_scope
# Rewards based on Magnficence level
# Rewards based on Tour Type are handed out at the end of each stop
# Success rewards (includes Magnificence points)
# Max 50 points: 25 Magnificence levels + 25 from events
#Level 5
if = {
limit = {
var:tour_success_var >= 100
}
custom_tooltip = level_5_reward_tt
scope:activity = {
add_activity_log_entry = {
key = level_5_reward_tt
tags = { good major completed }
show_in_conclusion = yes
character = scope:root_scope
# Effects
root = {
add_character_modifier = { #10 years
modifier = mega_itinerant_liege_modifier
years = 20
}
add_prestige = tour_level_5_prestige_reward
if = {
limit = {
OR = {
this.dynasty.dynast ?= this
is_ai = no
}
}
dynasty ?= { add_dynasty_prestige = major_dynasty_prestige_gain }
}
# Parochial Vassal Opinion
every_vassal_or_below = {
vassal_stance = parochial
limit = {
is_participant_in_activity = scope:activity
}
custom = every_participating_parochial_vassal
add_opinion = {
modifier = hosted_tour_opinion
target = root
opinion = 50
}
}
}
# Increase Vassal Opinion
every_in_list = {
variable = tour_visited_vassals
custom = every_visited_vassal
limit = {
is_alive = yes
}
add_opinion = {
modifier = tour_visited_vassal_opinion
target = root
opinion = 30
}
}
}
}
create_character_memory = {
type = legendary_tour
}
}
#Level 4
else_if = {
limit = {
var:tour_success_var >= 80
}
custom_tooltip = level_4_reward_tt
scope:activity = {
add_activity_log_entry = {
key = level_4_reward_tt
tags = { good major completed }
show_in_conclusion = yes
character = scope:root_scope
# Effects
root = {
add_character_modifier = { #10 years
modifier = itinerant_liege_modifier
years = 20
}
add_prestige = tour_level_4_prestige_reward
if = {
limit = {
OR = {
this.dynasty.dynast ?= this
is_ai = no
}
}
dynasty ?= { add_dynasty_prestige = major_dynasty_prestige_gain }
}
# Parochial Vassal Opinion
every_vassal_or_below = {
vassal_stance = parochial
limit = {
is_participant_in_activity = scope:activity
}
custom = every_participating_parochial_vassal
add_opinion = {
modifier = hosted_tour_opinion
target = root
opinion = 40
}
}
}
# Increase Vassal Opinion
every_in_list = {
variable = tour_visited_vassals
custom = every_visited_vassal
limit = {As written in game/common/scripted_effects/00_activity_effects.txt.
The first 120 of its 305 lines; the rest is in game/common/scripted_effects/00_activity_effects.txt from line 389.
Where it is used
Every place in common/, events/ and history/ that calls disburse_tour_activity_rewards.
Activities (1)
Source: game/common/scripted_effects/00_activity_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.