Scripted effect
disburse_activity_stress_loss
disburse_activity_stress_loss = yesgame/common/scripted_effects/00_activity_effects.txt, line 4161 (7 lines). No parameters.
disburse_activity_stress_loss is a scripted effect in Crusader Kings III, written at line 4161 of its file. It takes no parameters: disburse_activity_stress_loss = yes. The game's script calls it in 6 places, among them disburse_tour_activity_rewards (scripted effect), disburse_tournament_activity_rewards (scripted effect) and disburse_wedding_activity_rewards (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_activity_effects.txt.
What it does
- Stress and fulfillment impact: -30, and by trait: Shy +20, Reclusive +20
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (7 lines of game script)
disburse_activity_stress_loss = {
stress_and_fulfillment_impact = {
base = medium_stress_impact_loss
shy = minor_stress_impact_gain
reclusive = minor_stress_impact_gain
}
}As written in game/common/scripted_effects/00_activity_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls disburse_activity_stress_loss.
Source: game/common/scripted_effects/00_activity_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.