CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

disburse_activity_stress_loss

disburse_activity_stress_loss = yes

game/common/scripted_effects/00_activity_effects.txt, line 4161 (7 lines). No parameters.

disburse_activity_stress_loss is a scripted effect in Crusader Kings III, written at line 4161 of its file. It takes no parameters: disburse_activity_stress_loss = yes. The game's script calls it in 6 places, among them disburse_tour_activity_rewards (scripted effect), disburse_tournament_activity_rewards (scripted effect) and disburse_wedding_activity_rewards (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_activity_effects.txt.

What it does

  • Stress and fulfillment impact: -30, and by trait: Shy +20, Reclusive +20

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (7 lines of game script)
disburse_activity_stress_loss = {
	stress_and_fulfillment_impact = {
		base = medium_stress_impact_loss
		shy = minor_stress_impact_gain
		reclusive = minor_stress_impact_gain
	}
}

As written in game/common/scripted_effects/00_activity_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls disburse_activity_stress_loss.

Source: game/common/scripted_effects/00_activity_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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