CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

tooltip_disburse_wedding_host_activity_rewards

tooltip_disburse_wedding_host_activity_rewards = yes

game/common/scripted_effects/00_activity_effects.txt, line 2267 (252 lines). No parameters.

tooltip_disburse_wedding_host_activity_rewards is a scripted effect in Crusader Kings III, written at line 2267 of its file. It takes no parameters: tooltip_disburse_wedding_host_activity_rewards = yes. The game's script calls it in 1 place, among them The Conclusion (event ep2_wedding.0950). Patch 1.20.1.2, from game/common/scripted_effects/00_activity_effects.txt.

What it does

  • scope:activity:
    • If

      • has_activity_option = { category = wedding_option_entertainment option = wedding_entertainment_good }

      Then

      Else if

      • has_activity_option = { category = wedding_option_entertainment option = wedding_entertainment_normal }

      Then

      Else if

      • has_activity_option = { category = wedding_option_entertainment option = wedding_entertainment_bad }

      Then

    • If

      • has_activity_option = { category = wedding_option_food option = wedding_food_good }

      Then

      • Every Guest: Opinion: Impressed (+30)

      Else if

      • has_activity_option = { category = wedding_option_food option = wedding_food_normal }

      Then

      • Every Guest: Opinion: Impressed (+20)

      Else if

      • has_activity_option = { category = wedding_option_food option = wedding_food_bad }

      Then

      • Every Guest: Opinion: Impressed (+5)
    • If

      • has_activity_option = { category = wedding_option_decoration option = wedding_decoration_good }

      Then

      Else if

      • has_activity_option = { category = wedding_option_decoration option = wedding_decoration_normal }

      Then

      • You:
        • Gains the modifier “Gracious Host” for 20 years
        • If

          • Any vassal or below:
            • vassal_stance = courtly

          Then

          • Every Courtly Vassal (…):
            • vassal_stance = courtly
            • Opinion: Liege Held Grand Wedding (+20)

      Else if

      • has_activity_option = { category = wedding_option_decoration option = wedding_decoration_bad }

      Then

    • If

      • One of these

        • scope:wedding_venue:
          • has_building_or_higher = royal_garden_03
        • or

          scope:wedding_venue:
          • has_building_or_higher = leisure_palace_03

      Then

      • You:
        • Stress and fulfillment impact: -100
        • Your dynasty: The dynasty gains … Renown

      Else if

      • One of these

        • scope:wedding_venue:
          • has_building_or_higher = royal_garden_02
        • or

          scope:wedding_venue:
          • has_building_or_higher = leisure_palace_02

      Then

      • You:
        • Stress and fulfillment impact: -65
        • Your dynasty: The dynasty gains … Renown

      Else if

      • One of these

        • scope:wedding_venue:
          • has_building_or_higher = royal_garden_01
        • or

          scope:wedding_venue:
          • has_building_or_higher = leisure_palace_01

      Then

      • You:
        • Stress and fulfillment impact: -30
        • Your dynasty: The dynasty gains +10 Renown
    • If

      • scope:wedding_venue › Their barony:
        • is_holy_site_of = scope:host.faith

      Then

    • If

      a check the game hides

      Then

      • You: You gets …
  • You:
  • grand_activity_participation_legitimacy_effect = yes

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (120 lines of game script)
tooltip_disburse_wedding_host_activity_rewards = {
	scope:activity = {
		if = {
			limit = {
				has_activity_option = {
					category = wedding_option_entertainment
					option = wedding_entertainment_good
				}
			}
			root = { add_prestige = 1200 }
		}
		else_if = {
			limit = {
				has_activity_option = {
					category = wedding_option_entertainment
					option = wedding_entertainment_normal
				}
			}
			root = { add_prestige = 800 }
		}
		else_if = {
			limit = {
				has_activity_option = {
					category = wedding_option_entertainment
					option = wedding_entertainment_bad
				}
			}
			root = { add_prestige = 400 }
		}
		if = {
			limit = {
				has_activity_option = {
					category = wedding_option_food
					option = wedding_food_good
				}
			}
			every_attending_character = {
				limit = { this != root }
				custom = custom.every_activity_guest
				add_opinion = {
					target = root
					modifier = impressed_opinion
					opinion = 30
				}
			}
		}
		else_if = {
			limit = {
				has_activity_option = {
					category = wedding_option_food
					option = wedding_food_normal
				}
			}
			every_attending_character = {
				limit = { this != root }
				custom = custom.every_activity_guest
				add_opinion = {
					target = root
					modifier = impressed_opinion
					opinion = 20
				}
			}
		}
		else_if = {
			limit = {
				has_activity_option = {
					category = wedding_option_food
					option = wedding_food_bad
				}
			}
			every_attending_character = {
				limit = { this != root }
				custom = custom.every_activity_guest
				add_opinion = {
					target = root
					modifier = impressed_opinion
					opinion = 5
				}
			}
		}
		if = {
			limit = {
				has_activity_option = {
					category = wedding_option_decoration
					option = wedding_decoration_good
				}
			}
			root = {
				add_character_modifier = {
					modifier = gwedding_magnificent_host_modifier
					years = 20
				}
				if = {
					limit = {
						any_vassal_or_below = {
							vassal_stance = courtly
						}
					}
					every_vassal_or_below = {
						vassal_stance = courtly
						custom = every_courtly_vassal
						add_opinion = {
							modifier = hosted_wedding_opinion
							target = root
							opinion = 30
						}
					}
				}
			}
		}
		else_if = {
			limit = {
				has_activity_option = {
					category = wedding_option_decoration
					option = wedding_decoration_normal
				}
			}
			root = {
				add_character_modifier = {
					modifier = gwedding_gracious_host_modifier

As written in game/common/scripted_effects/00_activity_effects.txt.

The first 120 of its 252 lines; the rest is in game/common/scripted_effects/00_activity_effects.txt from line 2267.

Where it is used

Every place in common/, events/ and history/ that calls tooltip_disburse_wedding_host_activity_rewards.

Events (1)

Source: game/common/scripted_effects/00_activity_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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