CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

disburse_tournament_activity_rewards

disburse_tournament_activity_rewards = yes

game/common/scripted_effects/00_activity_effects.txt, line 5 (383 lines). No parameters.

disburse_tournament_activity_rewards is a scripted effect in Crusader Kings III, written at line 5 of its file. It takes no parameters: disburse_tournament_activity_rewards = yes. The game's script calls it in 2 places, among them …: Conclusion (event tournament_events.0150) and tournament_events.0151 (event). Patch 1.20.1.2, from game/common/scripted_effects/00_activity_effects.txt.

The comment above it in the file

ACTIVITY REWARDS
by Chad Uhl

What it does

  • If

    • scope:activity: Num phases more than 5

    Then

    • If

      • Their culture:
        • has_cultural_era_or_later = culture_era_high_medieval

      Then

      Otherwise

    • Their dynasty: The dynasty gains … Renown
    • Every participating Glory Hound Vassal (…):
      • Where:
        • is_participant_in_activity = scope:activity
      • vassal_stance = glory_hound
      • Opinion: Liege Hosted Tournament (+25)
    • Every participating Belligerent Vassal (…):
      • Where:
        • has_vassal_stance = belligerent
        • is_participant_in_activity = scope:activity
      • Opinion: Liege Hosted Tournament (+25)

    Else if

    • scope:activity:
      • num_phases = 5

    Then

    • If

      • Their culture:
        • has_cultural_era_or_later = culture_era_high_medieval

      Then

      Otherwise

    • Their dynasty: The dynasty gains … Renown
    • Every participating Glory Hound Vassal (…):
      • Where:
        • is_participant_in_activity = scope:activity
      • vassal_stance = glory_hound
      • Opinion: Liege Hosted Tournament (+20)
    • Every participating Belligerent Vassal (…):
      • Where:
        • has_vassal_stance = belligerent
        • is_participant_in_activity = scope:activity
      • Opinion: Liege Hosted Tournament (+20)

    Else if

    • scope:activity:
      • num_phases = 4

    Then

    • Their dynasty: The dynasty gains … Renown
    • If

      • Their culture:
        • has_cultural_era_or_later = culture_era_high_medieval

      Then

      Otherwise

    • Every participating Glory Hound Vassal (…):
      • Where:
        • is_participant_in_activity = scope:activity
      • vassal_stance = glory_hound
      • Opinion: Liege Hosted Tournament (+15)
    • Every participating Belligerent Vassal (…):
      • Where:
        • has_vassal_stance = belligerent
        • is_participant_in_activity = scope:activity
      • Opinion: Liege Hosted Tournament (+15)

    Else if

    • scope:activity:
      • num_phases = 3

    Then

    • If

      • Their culture:
        • has_cultural_era_or_later = culture_era_high_medieval

      Then

      Otherwise

    • Every participating Glory Hound Vassal (…):
      • Where:
        • is_participant_in_activity = scope:activity
      • vassal_stance = glory_hound
      • Opinion: Liege Hosted Tournament (+10)
    • Every participating Belligerent Vassal (…):
      • Where:
        • has_vassal_stance = belligerent
        • is_participant_in_activity = scope:activity
      • Opinion: Liege Hosted Tournament (+10)

    Else if

    • scope:activity:
      • num_phases = 2
      • One of these

        • has_activity_option = { category = tournament_option_accommodations option = tournament_accommodations_good }
        • or

          has_activity_option = { category = tournament_option_accommodations option = tournament_accommodations_normal }

    Then

    • If

      • Their culture:
        • has_cultural_era_or_later = culture_era_high_medieval

      Then

      Otherwise

    • Every participating Glory Hound Vassal (…):
      • Where:
        • is_participant_in_activity = scope:activity
      • vassal_stance = glory_hound
      • Opinion: Liege Hosted Tournament (+5)
    • Every participating Belligerent Vassal (…):
      • Where:
        • has_vassal_stance = belligerent
        • is_participant_in_activity = scope:activity
      • Opinion: Liege Hosted Tournament (+5)

    Otherwise

    • If

      • Their culture:
        • has_cultural_era_or_later = culture_era_high_medieval

      Then

      Otherwise

  • accolades_development_growth_for_least_developed_county_effect = yes
  • scope:activity:
    • If

      • scope:activity: Num phases more than 2

      Then

      • … (more in the script below)
    • … (more in the script below)
  • … (more in the script below)

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (120 lines of game script)
disburse_tournament_activity_rewards = {
	# for the loc
	save_scope_as = root_scope

	# Rewards based on amount of Contests
	if = {
		limit = {
			scope:activity = {
				num_phases > 5
			}
		}

		# Host Rewards
		# Prestige Gain
		if = {
			limit = {
				culture = { has_cultural_era_or_later = culture_era_high_medieval }
			}
			add_prestige = 1800
		}
		else = {
			add_prestige = 1500
		}
		dynasty ?= { add_dynasty_prestige = massive_dynasty_prestige_value }

		# Glory Hound Vassal Opinion
		every_vassal_or_below = {
			vassal_stance = glory_hound
			limit = {
				is_participant_in_activity = scope:activity
			}
			custom = every_participating_glory_hound_vassal
			add_opinion = {
				modifier = hosted_tournament_opinion
				target = root
				opinion = 25
			}
		}
		# Belligerent Vassal Opinion
		every_vassal_or_below = {
			limit = {
				has_vassal_stance = belligerent
				is_participant_in_activity = scope:activity
			}
			custom = every_participating_belligerent_vassal
			add_opinion = {
				modifier = hosted_tournament_opinion
				target = root
				opinion = 25
			}
		}
	}
	else_if = {
		limit = {
			scope:activity = {
				num_phases = 5
			}
		}
		# Host Rewards
		# Prestige Gain
		if = {
			limit = {
				culture = { has_cultural_era_or_later = culture_era_high_medieval }
			}
			add_prestige = 1500
		}
		else = {
			add_prestige = 1200
		}
		dynasty ?= { add_dynasty_prestige = major_dynasty_prestige_value }

		# Glory Hound Vassal Opinion
		every_vassal_or_below = {
			vassal_stance = glory_hound
			limit = {
				is_participant_in_activity = scope:activity
			}
			custom = every_participating_glory_hound_vassal
			add_opinion = {
				modifier = hosted_tournament_opinion
				target = root
				opinion = 20
			}
		}
		# Belligerent Vassal Opinion
		every_vassal_or_below = {
			limit = {
				has_vassal_stance = belligerent
				is_participant_in_activity = scope:activity
			}
			custom = every_participating_belligerent_vassal
			add_opinion = {
				modifier = hosted_tournament_opinion
				target = root
				opinion = 20
			}
		}
	}
	else_if = {
		limit = {
			scope:activity = {
				num_phases = 4
			}
		}
		dynasty = { add_dynasty_prestige = medium_dynasty_prestige_value }

		# Host Rewards
		# Prestige Gain
		if = {
			limit = {
				culture = { has_cultural_era_or_later = culture_era_high_medieval }
			}
			add_prestige = 1200
		}
		else = {
			add_prestige = 1000
		}

		# Glory Hound Vassal Opinion
		every_vassal_or_below = {

As written in game/common/scripted_effects/00_activity_effects.txt.

The first 120 of its 383 lines; the rest is in game/common/scripted_effects/00_activity_effects.txt from line 5.

Where it is used

Every place in common/, events/ and history/ that calls disburse_tournament_activity_rewards.

Events (2)

Source: game/common/scripted_effects/00_activity_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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