Scripted effect
accolades_development_growth_for_least_developed_county_effect
accolades_development_growth_for_least_developed_county_effect = yesgame/common/scripted_effects/00_accolades_scripted_effects.txt, line 4 (44 lines). No parameters.
accolades_development_growth_for_least_developed_county_effect is a scripted effect in Crusader Kings III, written at line 4 of its file. It takes no parameters: accolades_development_growth_for_least_developed_county_effect = yes. The game's script calls it in 1 place, among them disburse_tournament_activity_rewards (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_accolades_scripted_effects.txt.
What it does
If
- Any active accolade:
One of these
has_accolade_parameter = accolade_development_growth_on_tournament_completion_lowor
has_accolade_parameter = accolade_development_growth_on_tournament_completion_high
- Is landed
Then
- One held title, picked in order:
title_tier = county
If
- Any active accolade:
accolade_parameter = accolade_development_growth_on_tournament_completion_low
Then
scope:least_developed_county:change_development_progress_with_overflow = accolade_development_growth_on_tournament_completion_value
- Any active accolade:
If
- Any active accolade:
accolade_parameter = accolade_development_growth_on_tournament_completion_high
Then
- scope:least_developed_county: Development level in the county increases by +1
- Any active accolade:
- Any active accolade:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (44 lines of game script)
accolades_development_growth_for_least_developed_county_effect = {
# First, should this apply at all?
if = {
limit = {
# Do you have a knight with this accolade at all?
any_active_accolade = {
OR = {
has_accolade_parameter = accolade_development_growth_on_tournament_completion_low
has_accolade_parameter = accolade_development_growth_on_tournament_completion_high
}
}
# Plus, pre-filter out landless rulers.
is_landed = yes
}
# Now, find our least developed county.
ordered_held_title = {
title_tier = county
order_by = {
value = development_level
multiply = -1
}
save_scope_as = least_developed_county
}
# Next, we'll need to apply a bonus to it.
## Low boost.
if = {
limit = {
any_active_accolade = {
accolade_parameter = accolade_development_growth_on_tournament_completion_low
}
}
scope:least_developed_county = { change_development_progress_with_overflow = accolade_development_growth_on_tournament_completion_value }
}
## High boost.
if = {
limit = {
any_active_accolade = {
accolade_parameter = accolade_development_growth_on_tournament_completion_high
}
}
scope:least_developed_county = { change_development_level = accolade_development_level_on_tournament_completion_value }
}
}
}As written in game/common/scripted_effects/00_accolades_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls accolades_development_growth_for_least_developed_county_effect.
Scripted effects (1)
Source: game/common/scripted_effects/00_accolades_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.