CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

accolades_development_growth_for_least_developed_county_effect

accolades_development_growth_for_least_developed_county_effect = yes

game/common/scripted_effects/00_accolades_scripted_effects.txt, line 4 (44 lines). No parameters.

accolades_development_growth_for_least_developed_county_effect is a scripted effect in Crusader Kings III, written at line 4 of its file. It takes no parameters: accolades_development_growth_for_least_developed_county_effect = yes. The game's script calls it in 1 place, among them disburse_tournament_activity_rewards (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_accolades_scripted_effects.txt.

What it does

  • If

    • Any active accolade:
      • One of these

        • has_accolade_parameter = accolade_development_growth_on_tournament_completion_low
        • or

          has_accolade_parameter = accolade_development_growth_on_tournament_completion_high
    • Is landed

    Then

    • One held title, picked in order:
      • title_tier = county
    • If

      • Any active accolade:
        • accolade_parameter = accolade_development_growth_on_tournament_completion_low

      Then

      • scope:least_developed_county:
        • change_development_progress_with_overflow = accolade_development_growth_on_tournament_completion_value
    • If

      • Any active accolade:
        • accolade_parameter = accolade_development_growth_on_tournament_completion_high

      Then

      • scope:least_developed_county: Development level in the county increases by +1

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (44 lines of game script)
accolades_development_growth_for_least_developed_county_effect = {
	# First, should this apply at all?
	if = {
		limit = {
			# Do you have a knight with this accolade at all?
			any_active_accolade = {
				OR = {
					has_accolade_parameter = accolade_development_growth_on_tournament_completion_low
					has_accolade_parameter = accolade_development_growth_on_tournament_completion_high
				}
			}
			# Plus, pre-filter out landless rulers.
			is_landed = yes
		}
		# Now, find our least developed county.
		ordered_held_title = {
			title_tier = county
			order_by = {
				value = development_level
				multiply = -1
			}
			save_scope_as = least_developed_county
		}
		# Next, we'll need to apply a bonus to it.
		## Low boost.
		if = {
			limit = {
				any_active_accolade = {
					accolade_parameter = accolade_development_growth_on_tournament_completion_low
				}
			}
			scope:least_developed_county = { change_development_progress_with_overflow = accolade_development_growth_on_tournament_completion_value }
		}
		## High boost.
		if = {
			limit = {
				any_active_accolade = {
					accolade_parameter = accolade_development_growth_on_tournament_completion_high
				}
			}
			scope:least_developed_county = { change_development_level = accolade_development_level_on_tournament_completion_value }
		}
	}
}

As written in game/common/scripted_effects/00_accolades_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls accolades_development_growth_for_least_developed_county_effect.

Source: game/common/scripted_effects/00_accolades_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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