CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · All Under Heaven files

destroy_held_ministry_titles_effect

destroy_held_ministry_titles_effect = yes

game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt, line 2116 (18 lines). No parameters.

destroy_held_ministry_titles_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 2116 of its file. It takes no parameters: destroy_held_ministry_titles_effect = yes. The game's script calls it in 1 place, among them tgp_chaos_shattering_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt.

The comment above it in the file

Destroy any held ministry title - Use this on a character

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (18 lines of game script)
destroy_held_ministry_titles_effect = {
	save_scope_as = minister_should_lose_ministry_title
	if = {
		limit = {
			tgp_has_minister_title = yes
		}
		every_held_title = {
			limit = {
				tgp_is_minister_title = yes
			}
			scope:minister_should_lose_ministry_title = { destroy_title = prev }
		}

		situation:dynastic_cycle = {
			remove_manual_participant = prev
		}
	}
}

As written in game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls destroy_held_ministry_titles_effect.

Scripted effects (1)

Source: game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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