CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

create_monastic_order_founder_effect

create_monastic_order_founder_effect = yes

game/common/scripted_effects/00_holy_order_effects.txt, line 530 (60 lines). No parameters.

create_monastic_order_founder_effect is a scripted effect in Crusader Kings III, written at line 530 of its file. It takes no parameters: create_monastic_order_founder_effect = yes. The game's script calls it in 3 places, among them Patronize Monastic Movement (decision), A Movement Rises in … (event holy_order.2050) and A New Monastic Order (event holy_order.2010). Patch 1.20.1.2, from game/common/scripted_effects/00_holy_order_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (60 lines of game script)
create_monastic_order_founder_effect = {
	# gain opinion with your HoF, if you have one and it's not you
	if = {
		limit = {
			exists = faith.religious_head
			faith.religious_head != root
		}
		faith.religious_head = {
			add_opinion = {
				target = root
				modifier = founded_monastic_order_opinion
				opinion = 20
			}
		}
	}
	# get a nice modifier
	if = {
		limit = {
			NOT = { has_character_modifier = founded_monastic_order_modifier }
		}
		add_character_modifier = {
			modifier = founded_monastic_order_modifier
			years = 5
		}
	}
	# boost the fervor
	faith = {
		change_fervor = {
			value = notable_fervor_gain
			desc = fervor_gain_monastic_order_founded
		}
	}

	change_spiritual_fulfillment = minor_spiritual_fulfillment_value

	scope:leader = {
		save_scope_as = order_master
	}

	create_character_memory = {
		type = founded_monastic_order_memory
		participants = {
			order_master = scope:leader
		}
	}

	# PAM - Catalysts
	if = {
		limit = {
			has_pam_dlc_trigger = yes
			religion = religion:christianity_religion
			situation:the_christian_church ?= {
				situation_top_has_catalyst = catalyst_the_christian_church_founded_monastic_order
			}
		}
		situation:the_christian_church = {
			trigger_situation_catalyst = catalyst_the_christian_church_founded_monastic_order
		}
	}
}

As written in game/common/scripted_effects/00_holy_order_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls create_monastic_order_founder_effect.

Events (2)

Source: game/common/scripted_effects/00_holy_order_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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