Scripted effect · Coronations files
coronation_ceremony_magnificence_effect
coronation_ceremony_magnificence_effect = yesgame/common/scripted_effects/10_ach_effects.txt, line 1135 (69 lines). No parameters.
coronation_ceremony_magnificence_effect is a scripted effect in Crusader Kings III, in the Coronations files, written at line 1135 of its file. It takes no parameters: coronation_ceremony_magnificence_effect = yes. The game's script calls it in 1 place, among them The Ceremony (event coronation_events.0205). Its body carries 9 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/10_ach_effects.txt.
What it does
- If coronation ceremony magnificence adjustment at least 3:
- The Magnificence of the Coronation increases highly
scope:activity:
- Else, if coronation ceremony magnificence adjustment at least 2:
- The Magnificence of the Coronation increases notably
scope:activity:
- Else, if coronation ceremony magnificence adjustment at least 1:
- The Magnificence of the Coronation increases slightly
scope:activity:
- Else, if coronation ceremony magnificence adjustment at least 0:
- The Magnificence of the Coronation increases marginally
scope:activity:
- Else, if coronation ceremony magnificence adjustment at least -1:
- The Magnificence of the Coronation is reduced slightly
scope:activity:
- Otherwise:
- The Magnificence of the Coronation is reduced
scope:activity:
If
has_activity_intent = coronation_impress_attendees
Then
- This option has been improved by your … Intent
If
scope:activity:has_activity_option = { category = ceremony_size option = coronation_large_ceremony }
Then
- This option has been improved by your Glory and Splendor Activity Option
If
scope:activity:has_activity_option = { category = ceremony_size option = coronation_small_ceremony }
Then
- This option has been worsened by your Simple Rites Activity Option
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (69 lines of game script)
coronation_ceremony_magnificence_effect = {
if = {
limit = {
coronation_ceremony_magnificence_adjustment_value >= 3
}
custom_tooltip = coronation_tt_positive_major
scope:activity = { activity_special_type_progression_major = yes }
}
else_if = {
limit = {
coronation_ceremony_magnificence_adjustment_value >= 2
}
custom_tooltip = coronation_tt_positive_medium
scope:activity = { activity_special_type_progression_medium = yes }
}
else_if = {
limit = {
coronation_ceremony_magnificence_adjustment_value >= 1
}
custom_tooltip = coronation_tt_positive_tiny
scope:activity = { activity_special_type_progression_tiny = yes }
}
else_if = {
limit = {
coronation_ceremony_magnificence_adjustment_value >= 0
}
custom_tooltip = coronation_tt_positive_miniscule
scope:activity = { activity_special_type_progression_miniscule = yes }
}
else_if = {
limit = {
coronation_ceremony_magnificence_adjustment_value >= -1
}
custom_tooltip = coronation_tt_negative_tiny
scope:activity = { activity_special_type_progression_negative_tiny = yes }
}
else = {
custom_tooltip = coronation_tt_negative
scope:activity = { activity_special_type_progression_negative = yes }
}
if = {
limit = {
has_activity_intent = coronation_impress_attendees
}
custom_tooltip = improved_because_intent_tt
}
if = {
limit = {
scope:activity = {
has_activity_option = {
category = ceremony_size
option = coronation_large_ceremony
}
}
}
custom_tooltip = improved_by_coronation_large_ceremony_tt
}
if = {
limit = {
scope:activity = {
has_activity_option = {
category = ceremony_size
option = coronation_small_ceremony
}
}
}
custom_tooltip = degraded_by_coronation_small_ceremony_tt
}
}As written in game/common/scripted_effects/10_ach_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls coronation_ceremony_magnificence_effect.
Events (1)
- The Ceremony
coronation_events.0205
Source: game/common/scripted_effects/10_ach_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.