CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted effect · Coronations files

coronation_ceremony_magnificence_effect

coronation_ceremony_magnificence_effect = yes

game/common/scripted_effects/10_ach_effects.txt, line 1135 (69 lines). No parameters.

coronation_ceremony_magnificence_effect is a scripted effect in Crusader Kings III, in the Coronations files, written at line 1135 of its file. It takes no parameters: coronation_ceremony_magnificence_effect = yes. The game's script calls it in 1 place, among them The Ceremony (event coronation_events.0205). Its body carries 9 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/10_ach_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (69 lines of game script)
coronation_ceremony_magnificence_effect = {
	if = {
		limit = {
			coronation_ceremony_magnificence_adjustment_value >= 3
		}
		custom_tooltip = coronation_tt_positive_major
		scope:activity = { activity_special_type_progression_major = yes }
	}
	else_if = {
		limit = {
			coronation_ceremony_magnificence_adjustment_value >= 2
		}
		custom_tooltip = coronation_tt_positive_medium
		scope:activity = { activity_special_type_progression_medium = yes }
	}
	else_if = {
		limit = {
			coronation_ceremony_magnificence_adjustment_value >= 1
		}
		custom_tooltip = coronation_tt_positive_tiny
		scope:activity = { activity_special_type_progression_tiny = yes }
	}
	else_if = {
		limit = {
			coronation_ceremony_magnificence_adjustment_value >= 0
		}
		custom_tooltip = coronation_tt_positive_miniscule
		scope:activity = { activity_special_type_progression_miniscule = yes }
	}
	else_if = {
		limit = {
			coronation_ceremony_magnificence_adjustment_value >= -1
		}
		custom_tooltip = coronation_tt_negative_tiny
		scope:activity = { activity_special_type_progression_negative_tiny = yes }
	}
	else = {
		custom_tooltip = coronation_tt_negative
		scope:activity = { activity_special_type_progression_negative = yes }
	}
	if = {
		limit = {
			has_activity_intent = coronation_impress_attendees
		}
		custom_tooltip = improved_because_intent_tt
	}
	if = {
		limit = {
			scope:activity = {
				has_activity_option = {
					category = ceremony_size
					option = coronation_large_ceremony
				}
			}
		}
		custom_tooltip = improved_by_coronation_large_ceremony_tt
	}
	if = {
		limit = {
			scope:activity = {
				has_activity_option = {
					category = ceremony_size
					option = coronation_small_ceremony
				}
			}
		}
		custom_tooltip = degraded_by_coronation_small_ceremony_tt
	}
}

As written in game/common/scripted_effects/10_ach_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls coronation_ceremony_magnificence_effect.

Events (1)

Source: game/common/scripted_effects/10_ach_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?