CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

activity_special_type_progression_medium

activity_special_type_progression_medium = yes

game/common/scripted_effects/00_activity_effects.txt, line 4347 (9 lines). No parameters.

activity_special_type_progression_medium is a scripted effect in Crusader Kings III, written at line 4347 of its file. It takes no parameters: activity_special_type_progression_medium = yes. The game's script calls it in 38 places, among them A … … (event coronation_events_klank.1008), A Common Cause (event coronation_events.6011) and A Lesson in Impermanence (event coronation_events.1040). Patch 1.20.1.2, from game/common/scripted_effects/00_activity_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (9 lines of game script)
activity_special_type_progression_medium = {
	if = {
		limit = { exists = var:activity_special_type_progression }
		change_variable = {
			name = activity_special_type_progression
			add = 5
		}
	}
}

As written in game/common/scripted_effects/00_activity_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls activity_special_type_progression_medium.

Events (33)

27 more

Scripted effects inside an event file (3)

  • ach_coronation_0028_success_effect
  • coronation_events_6110_artifact_reward_effect
  • liege_reward_effect

Source: game/common/scripted_effects/00_activity_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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