Scripted effect
activity_special_type_progression_negative_tiny
activity_special_type_progression_negative_tiny = yesgame/common/scripted_effects/00_activity_effects.txt, line 4387 (9 lines). No parameters.
activity_special_type_progression_negative_tiny is a scripted effect in Crusader Kings III, written at line 4387 of its file. It takes no parameters: activity_special_type_progression_negative_tiny = yes. The game's script calls it in 4 places, among them A Quiet Moment (event prelude_events.0180), Jewels of the … (event coronation_events.6110) and The Three Assents (event coronation_events.6123). Patch 1.20.1.2, from game/common/scripted_effects/00_activity_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (9 lines of game script)
activity_special_type_progression_negative_tiny = {
if = {
limit = { exists = var:activity_special_type_progression }
change_variable = {
name = activity_special_type_progression
add = -3
}
}
}As written in game/common/scripted_effects/00_activity_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls activity_special_type_progression_negative_tiny.
Events (3)
- A Quiet Moment
prelude_events.0180 - Jewels of the …
coronation_events.6110 - The Three Assents
coronation_events.6123
Scripted effects (1)
Source: game/common/scripted_effects/00_activity_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.