CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · By God Alone files

conversion_tenet_mendicant_preachers_effect

conversion_tenet_mendicant_preachers_effect = yes

game/common/scripted_effects/pam_effects.txt, line 1463 (26 lines). No parameters.

conversion_tenet_mendicant_preachers_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 1463 of its file. It takes no parameters: conversion_tenet_mendicant_preachers_effect = yes. The game's script calls it in 7 places, among them Attempt to Convert (interaction), Compel Conversion (interaction) and Demand Conversion (interaction). Patch 1.20.1.2, from game/common/scripted_effects/pam_effects.txt.

What it does

  • scope:puppet_or_actor › If the Personal Tenets unlock tenet mendicant preachers conversion fulfillment: Spiritual fulfillment +3

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (26 lines of game script)
conversion_tenet_mendicant_preachers_effect = {
	scope:puppet_or_actor = {
		if = {
			limit = {
				has_personal_tenet_flag = tenet_mendicant_preachers_conversion_fulfillment
			}
			send_interface_toast = {
				title = conversion_tenet_mendicant_preachers_effect_sp_tt
				left_icon = scope:puppet_or_actor
				change_spiritual_fulfillment = minor_spiritual_fulfillment_value
			}
		}
	}
	if = {
		limit = {
			scope:is_puppet_action ?= yes
			scope:puppet_or_actor = { has_personal_tenet_flag = tenet_mendicant_preachers_conversion_fulfillment }
		}
		scope:actor = {
			send_interface_toast = {
				title = conversion_tenet_mendicant_preachers_effect_sp_tt_puppeteer
				left_icon = scope:puppet_or_actor
			}
		}
	}
}

As written in game/common/scripted_effects/pam_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls conversion_tenet_mendicant_preachers_effect.

Source: game/common/scripted_effects/pam_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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