CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

blind_castrate_and_disfigure_effect

blind_castrate_and_disfigure_effect = yes

game/common/scripted_effects/00_interaction_effects.txt, line 487 (68 lines). No parameters.

blind_castrate_and_disfigure_effect is a scripted effect in Crusader Kings III, written at line 487 of its file. It takes no parameters: blind_castrate_and_disfigure_effect = yes. The game's script calls it in 7 places, among them Blind (interaction), Castrate Prisoner (interaction) and Negotiate Release (interaction). Patch 1.20.1.2, from game/common/scripted_effects/00_interaction_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (68 lines of game script)
blind_castrate_and_disfigure_effect = {
	###STRESS##
	scope:puppet_or_actor = {
		if = {
			limit = { has_relation_rival = scope:recipient }

			if = {
				limit = {
					NOR = {
						has_trait = sadistic #Extra stress
						has_trait = vengeful #Extra stress
						has_trait = compassionate #Lessened impact
						has_trait = forgiving #Lessened impact
					}
				}
				add_stress = medium_stress_loss
			}
			else = {
				stress_and_fulfillment_impact = {
					sadistic = major_stress_impact_loss
					vengeful = major_stress_impact_loss
					compassionate = minor_stress_impact_gain
					forgiving = minor_stress_impact_gain
				}
			}
		}
		#Regular stress
		else = {
			stress_and_fulfillment_impact = {
				sadistic = minor_stress_impact_loss
				compassionate = massive_stress_impact_gain
				craven = major_stress_impact_gain
				just = medium_stress_impact_gain
				forgiving = medium_stress_impact_gain
				generous = medium_stress_impact_gain
				trusting = minor_stress_impact_gain
				gregarious = minor_stress_impact_gain
				calm = minor_stress_impact_gain
				content = minor_stress_impact_gain
				honest = minor_stress_impact_gain
			}
		}

		###DREAD###
		if = {
			limit = {
				OR = {
					is_spouse_of = scope:recipient
					is_close_family_of = scope:recipient
					scope:recipient = { tier_or_related_liege_tier_greater_or_equal_trigger = { TIER = tier_kingdom } } #Kingdom & empire
				}
			}
			add_dread = major_dread_gain
		}
		else_if = {
			limit = {
				OR = {
					scope:recipient = { tier_or_related_liege_tier_equal_trigger = { TIER = tier_duchy } }
					scope:recipient = { tier_or_related_liege_tier_equal_trigger = { TIER = tier_county } }
				}
			}
			add_dread = medium_dread_gain
		}
		else = {
			add_dread = minor_dread_gain
		}
	}
}

As written in game/common/scripted_effects/00_interaction_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls blind_castrate_and_disfigure_effect.

Source: game/common/scripted_effects/00_interaction_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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