CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

tier_or_related_liege_tier_greater_or_equal_trigger

tier_or_related_liege_tier_greater_or_equal_trigger = { TIER = … }

game/common/scripted_triggers/00_scripted_triggers.txt, line 156 (12 lines). Parameters: $TIER$.

tier_or_related_liege_tier_greater_or_equal_trigger is a scripted trigger in Crusader Kings III, written at line 156 of its file. A call passes 1 parameter: TIER. The game's script calls it in 5 places, among them blind_castrate_and_disfigure_effect (scripted effect), execute_prisoner_effect (scripted effect) and illegal_imprisonment_dread_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/00_scripted_triggers.txt.

What it checks

  • One of these

    • Highest held Title is at least … Rank
    • or

      All of these

      • Their liege: Highest held Title is at least … Rank
      • One of these

        • is_close_family_of = this.liege
        • or

          is_spouse_of = this.liege

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (12 lines of game script)
tier_or_related_liege_tier_greater_or_equal_trigger = {
	OR = {
		highest_held_title_tier >= $TIER$
		AND = {
			liege ?= { highest_held_title_tier >= $TIER$ }
			OR = {
				is_close_family_of = this.liege
				is_spouse_of = this.liege
			}
		}
	}
}

As written in game/common/scripted_triggers/00_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls tier_or_related_liege_tier_greater_or_equal_trigger.

Source: game/common/scripted_triggers/00_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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