CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted effect

blackmail_target_with_secret_effect

blackmail_target_with_secret_effect = { SECRET = … TARGET = … }

game/common/scripted_effects/00_secret_effects.txt, line 56 (30 lines). Parameters: $SECRET$, $TARGET$.

blackmail_target_with_secret_effect is a scripted effect in Crusader Kings III, written at line 56 of its file. A call passes 2 parameters: SECRET and TARGET. The game's script calls it in 11 places, among them …: Opposition Research (event councillor_spouse_intrigue.1004), A Loose Tongue (event feast_lifestyle.2002) and Befriend: The Price of Trust (event befriend_outcome.8007). Patch 1.20.1.2, from game/common/scripted_effects/00_secret_effects.txt.

The comment above it in the file

adds a blackmail strong or weak blackmail hook for current scope against TARGET based on SECRET type
Always use with is_blackmailable_secret_trigger

What it does

  • If

    • $SECRET$ = { is_criminal_for = $TARGET$ }
    • can_add_hook = { target = $TARGET$ type = strong_blackmail_hook }

    Then

    • add_hook = { target = $TARGET$ type = strong_blackmail_hook secret = $SECRET$ }

    Else if

    • $SECRET$ = { is_shunned_for = $TARGET$ }
    • can_add_hook = { target = $TARGET$ type = weak_blackmail_hook }

    Then

    • add_hook = { target = $TARGET$ type = weak_blackmail_hook secret = $SECRET$ }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (30 lines of game script)
blackmail_target_with_secret_effect = {
	if = {
		limit = {
			$SECRET$ = { is_criminal_for = $TARGET$ }
			can_add_hook = {
				target = $TARGET$
				type = strong_blackmail_hook
			}
		}
		add_hook = {
			target = $TARGET$
			type = strong_blackmail_hook
			secret = $SECRET$
		}
	}
	else_if = {
		limit = {
			$SECRET$ = { is_shunned_for = $TARGET$ }
			can_add_hook = {
				target = $TARGET$
				type = weak_blackmail_hook
			}
		}
		add_hook = {
			target = $TARGET$
			type = weak_blackmail_hook
			secret = $SECRET$
		}
	}
}

As written in game/common/scripted_effects/00_secret_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls blackmail_target_with_secret_effect.

Events (10)

4 more

Scripted effects (1)

Source: game/common/scripted_effects/00_secret_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?