
fabricate_hook_outcome event IDs
8 events of the fabricate_hook_outcome namespace in Crusader Kings III 1.20.0.3. Copy a command and paste it into the console to fire the event for the character you play; add a character ID after it for someone else.
How to use these IDs in the console
- In Steam, add
-debug_modeto the game's launch options (Properties → General). - In the game, open the console with the ` key (§, ~ or ^ on some keyboards).
- Paste the command (
event fabricate_hook_outcome.0001) and press Enter. Using the console turns achievements off for that game.
| Command | |||
|---|---|---|---|
| Fabricate Hook: A Secret | Character | event fabricate_hook_outcome.0001 | |
| Fabricate Hook: A Compromising Situation | Character | event fabricate_hook_outcome.1001 | |
| Fabricate Hook: An Incriminating Missive | Character | event fabricate_hook_outcome.1002 | |
| Fabricate Hook: A Daring Rescue | Character | event fabricate_hook_outcome.1003 | |
| Fabricate Hook: Foul Words | Character | event fabricate_hook_outcome.1004 | |
| Fabricate Hook: Barbaric but Effective | Character | event fabricate_hook_outcome.1005 | |
| Fabricate Hook: A Devious Ploy | Character | event fabricate_hook_outcome.2001 | |
| Fabricate Hook: Losing the Upper Hand | Character | event fabricate_hook_outcome.3001 |
Each picture is the background the event window shows by default (the event's override_background or its theme; some backgrounds change with the culture or place in play). Hidden events open no window.
Source: game/events/scheme_events/fabricate_hook_scheme/fabricate_hook_outcome_events.txt and the English localisation, Crusader Kings III 1.20.0.3. A title with “…” names a character or place the game fills in when the event fires.