CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

blackmail_interaction_effect

blackmail_interaction_effect = yes

game/common/scripted_effects/00_interaction_effects.txt, line 27 (64 lines). No parameters.

blackmail_interaction_effect is a scripted effect in Crusader Kings III, written at line 27 of its file. It takes no parameters: blackmail_interaction_effect = yes. The game's script calls it in 2 places, among them Blackmail (interaction) and Secrets and Lies (event court.8180). Patch 1.20.1.2, from game/common/scripted_effects/00_interaction_effects.txt.

What it does

  • scope:puppet_or_actor:
    • If

      a check the game hides

      Then

    • If has a Administrative Government:
      • If

        • scope:target:
          • is_criminal_for = scope:recipient

        Then

        • Influence +60

        Else if

        • scope:target:
          • is_shunned_for = scope:recipient

        Then

        • Influence +30

        Otherwise

        • Influence +10
    • Stress and fulfillment impact: by trait: Compassionate +40, Trusting +40, Honest +20, Just +20, Forgiving +20
  • scope:target › If promised not to reveal is scope:puppet or actor › scope:recipient: Opinion: Broke Promise
  • scope:recipient:
    • If

      • NOT = { has_relation_rival = scope:puppet_or_actor }
      • NOT = { has_relation_potential_rival = scope:puppet_or_actor }

      Then

      • set_relation_potential_rival = scope:puppet_or_actor

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (64 lines of game script)
blackmail_interaction_effect = {
	if = {
		limit = { NOT = { exists = scope:puppet_or_actor } }
		scope:actor = { save_scope_as = puppet_or_actor }
	}
	scope:puppet_or_actor = {
		if = {
			limit = { exists = scope:target }
			blackmail_target_with_secret_effect = { SECRET = scope:target TARGET = scope:recipient }
			reverse_add_opinion = {
				modifier = blackmailing_me_opinion
				target = scope:recipient
			}
		}
		if = {
			limit = { has_government = administrative_government }
			if = {
				limit = {
					scope:target = { is_criminal_for = scope:recipient }
				}
				change_influence = medium_influence_gain
			}
			else_if = {
				limit = {
					scope:target = { is_shunned_for = scope:recipient }
				}
				change_influence = minor_influence_gain
			}
			else = { change_influence = miniscule_influence_gain  }
		}
		stress_and_fulfillment_impact = {
			compassionate = medium_stress_impact_gain
			trusting = medium_stress_impact_gain
			honest = minor_stress_impact_gain
			just = minor_stress_impact_gain
			forgiving = minor_stress_impact_gain
		}
	}
	scope:target = {
		if = {
			limit = {
				exists = var:promised_not_to_reveal
				var:promised_not_to_reveal = scope:puppet_or_actor
			}
			scope:recipient = {
				add_opinion = {
					target = scope:puppet_or_actor
					modifier = broke_promise
				}
			}
		}
	}
	scope:recipient = { #Nudge towards rivalry
		if = {
			limit = {
				NOR = {
					has_relation_rival = scope:puppet_or_actor
					has_relation_potential_rival = scope:puppet_or_actor
				}
			}
			set_relation_potential_rival = scope:puppet_or_actor
		}
	}
}

As written in game/common/scripted_effects/00_interaction_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls blackmail_interaction_effect.

Character interactions (1)

Events (1)

Source: game/common/scripted_effects/00_interaction_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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