Scripted effect
assign_core_mongol_titles_to_heir_effect
assign_core_mongol_titles_to_heir_effect = yesgame/common/scripted_effects/00_mongol_invasion_effects.txt, line 2188 (187 lines). No parameters.
assign_core_mongol_titles_to_heir_effect is a scripted effect in Crusader Kings III, written at line 2188 of its file. It takes no parameters: assign_core_mongol_titles_to_heir_effect = yes. The game's script calls it in 1 place, among them break_up_mongol_empire_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_mongol_invasion_effects.txt.
The comment above it in the file
Title creation effects
What it does
If
a check the game hides
Then
If
None of these
- Any held title:
- Title tier exactly County
is_landless_type_title = no- Their province:
- Is not in the special mongol empire ilkhanate region region
- Is not in the special mongol empire golden horde region region
- Is not in the special mongol empire chagatai region region
- Is not in the special mongol empire red horde region region
- Is not in the special mongol empire white horde region region
- Is not in the special mongol empire aarlud khanate region region
- Is not in the special mongol empire togskol khanate region region
- Is not in the special mongol empire baruun khanate region region
- Is not in the special mongol empire great yuan region region
- Is not in the special mongol empire blue horde region region
- Is not in the special mongol empire omnod dalai khanate region region
- Any held title:
Then
- scope:county_to_transfer: Gains the … Title (candidate)
- Mongolia: Gains the … Title (candidate)
- Mongol Empire › Every in de jure hierarchy:
- Where: Title tier exactly Kingdom
- Becomes de jure part of Mongolia
- Every character war:
end_war = white_peace
- If holds e mongolia.title capital county: e mongolia.title capital county becomes the realm capital
If
NOT = { is_primary_heir_of = scope:old_mongol_emperor }
Then
- If government is Nomadic › Their domicile: Herd +5,000
- They gets +1,000
- Dread +100
- Starts the story “Conqueror”
- If government is Nomadic:
- If has the Unruly Nomads Law:
remove_realm_law = nomadic_authority_1
- If has the Limited Dominance Law:
remove_realm_law = nomadic_authority_2
- If has the High Dominance Law:
remove_realm_law = nomadic_authority_3
- If has the Unrestricted Dominance Law:
remove_realm_law = nomadic_authority_5
- Adopts the Absolute Dominance Law
If
- Their domicile:
- Free external domicile building slots at least 1
NOT = { has_domicile_building_or_higher = mass_warfare_yurt_01 }
Then
- Their domicile:
add_domicile_building = mass_warfare_yurt_01add_domicile_building = mass_warfare_yurt_02add_domicile_building = mass_warfare_yurt_03
- Their domicile:
If
None of these
- Any held title:
is_nomad_title = yes
- Any held title:
Then
create_nomad_title = { … }
- If has the Unruly Nomads Law:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (120 lines of game script)
assign_core_mongol_titles_to_heir_effect = {
save_temporary_scope_as = candidate
if = { # Check whether everything is grantable
limit = {
NOT = { exists = global_var:handed_out_mongolia_in_mongol_succession }
NOT = { exists = title:e_mongolia.holder }
}
# If the character doesn't hold any titles in the relevant
if = {
limit = {
NOT = {
any_held_title = {
title_tier = county
is_landless_type_title = no
title_province = {
NOR = {
geographical_region = special_mongol_empire_ilkhanate_region
geographical_region = special_mongol_empire_golden_horde_region
geographical_region = special_mongol_empire_chagatai_region
geographical_region = special_mongol_empire_red_horde_region
geographical_region = special_mongol_empire_white_horde_region
geographical_region = special_mongol_empire_aarlud_khanate_region
geographical_region = special_mongol_empire_togskol_khanate_region
geographical_region = special_mongol_empire_baruun_khanate_region
geographical_region = special_mongol_empire_great_yuan_region
geographical_region = special_mongol_empire_blue_horde_region
geographical_region = special_mongol_empire_omnod_dalai_khanate_region
}
}
}
}
}
scope:old_mongol_emperor = {
random_sub_realm_county = {
limit = {
is_landless_type_title = no
title_province = {
NOR = {
geographical_region = special_mongol_empire_ilkhanate_region
geographical_region = special_mongol_empire_golden_horde_region
geographical_region = special_mongol_empire_chagatai_region
geographical_region = special_mongol_empire_red_horde_region
geographical_region = special_mongol_empire_white_horde_region
geographical_region = special_mongol_empire_aarlud_khanate_region
geographical_region = special_mongol_empire_togskol_khanate_region
geographical_region = special_mongol_empire_baruun_khanate_region
geographical_region = special_mongol_empire_great_yuan_region
geographical_region = special_mongol_empire_blue_horde_region
geographical_region = special_mongol_empire_omnod_dalai_khanate_region
}
}
}
save_scope_as = county_to_transfer
}
}
create_title_and_vassal_change = {
type = granted
save_scope_as = title_change
add_claim_on_loss = no
}
scope:county_to_transfer = {
change_title_holder = {
holder = scope:candidate
change = scope:title_change
}
}
resolve_title_and_vassal_change = scope:title_change
}
# Create and grant title
create_title_and_vassal_change = {
type = granted
save_scope_as = title_change
add_claim_on_loss = no
}
title:e_mongolia = {
change_title_holder = {
holder = scope:candidate
change = scope:title_change
}
}
resolve_title_and_vassal_change = scope:title_change
# Move de jure back from Mongol Empire to Mongolia
title:e_mongol_empire = {
every_in_de_jure_hierarchy = {
limit = {
tier = tier_kingdom
}
set_de_jure_liege_title = title:e_mongolia
}
}
# Used to check whether e_mongol_empire can be safely destroyed
set_global_variable = {
name = handed_out_mongolia_in_mongol_succession
value = yes
}
}
save_scope_as = mongolia_ruler
add_to_list = candidate_granted_title
every_character_war = {
end_war = white_peace
}
if = {
limit = {
has_title = title:e_mongolia.title_capital_county
}
set_realm_capital = title:e_mongolia.title_capital_county
}
#The primary heir of the Mongol emperor will likely be inheriting big special armies if MPO is active
if = {
limit = {
has_mpo_dlc_trigger = no
NOT = {
is_primary_heir_of = scope:old_mongol_emperor
}
}
spawn_mongol_successor_state_troops_effect = yesAs written in game/common/scripted_effects/00_mongol_invasion_effects.txt.
The first 120 of its 187 lines; the rest is in game/common/scripted_effects/00_mongol_invasion_effects.txt from line 2188.
Where it is used
Every place in common/, events/ and history/ that calls assign_core_mongol_titles_to_heir_effect.
Scripted effects (1)
Source: game/common/scripted_effects/00_mongol_invasion_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.