Scripted effect
ask_for_pardon_interaction_effect
ask_for_pardon_interaction_effect = yesgame/common/scripted_effects/00_interaction_effects.txt, line 3415 (96 lines). No parameters.
ask_for_pardon_interaction_effect is a scripted effect in Crusader Kings III, written at line 3415 of its file. It takes no parameters: ask_for_pardon_interaction_effect = yes. The game's script calls it in 2 places, among them Ask for Pardon (interaction) and vassal_interaction.0030 (event). Patch 1.20.1.2, from game/common/scripted_effects/00_interaction_effects.txt.
What it does
scope:puppet_or_actor:- Every liege or above:
If
has_imprisonment_reason = scope:puppet_or_actor
Then
consume_imprisonment_reasons = scope:puppet_or_actor
If
has_banish_reason = scope:puppet_or_actor
Then
consume_banish_reasons = scope:puppet_or_actor
If
has_execute_reason = scope:puppet_or_actor
Then
consume_execute_reasons = scope:puppet_or_actor
If
has_revoke_title_reason = scope:puppet_or_actor
Then
consume_revoke_title_reason = scope:puppet_or_actor
- Stress and fulfillment impact: by trait: Stubborn +20
- Every liege or above:
If
- Never
scope:puppet_or_actor:has_usable_hook = scope:recipient
Then
scope:puppet_or_actor:use_hook = scope:recipient
scope:puppet_or_actor:If
tgp_is_any_minister = yes
Then
If
scope:recipient:One of these
- Their liege:
has_extra_criminal_reason_against_trigger = { CRIMINAL = scope:recipient }
or
is_close_or_extended_family_of = scope:puppet_or_actor
- Their liege:
Then
change_strife_opinion = massive_strife_gainIf
NOT = { scope:hook ?= yes }
Then
- Dynastic Cycle: Counts toward the situation's next phase: “Minister of Justice pardoned dangerous Criminal”
Otherwise
- If government uses Influence:
change_influence = { value = minor_influence_gain multiply = scope:recipient.highest_held_title_tier }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (96 lines of game script)
ask_for_pardon_interaction_effect = {
scope:puppet_or_actor = {
every_liege_or_above = {
if = {
limit = { has_imprisonment_reason = scope:puppet_or_actor }
send_interface_toast = {
title = ask_for_pardon_interaction_accept_toast
left_icon = scope:recipient
consume_imprisonment_reasons = scope:puppet_or_actor
}
}
if = {
limit = { has_banish_reason = scope:puppet_or_actor }
send_interface_toast = {
title = ask_for_pardon_interaction_accept_toast
left_icon = scope:recipient
consume_banish_reasons = scope:puppet_or_actor
}
}
if = {
limit = { has_execute_reason = scope:puppet_or_actor }
send_interface_toast = {
title = ask_for_pardon_interaction_accept_toast
left_icon = scope:recipient
consume_execute_reasons = scope:puppet_or_actor
}
}
if = {
limit = { has_revoke_title_reason = scope:puppet_or_actor }
send_interface_toast = {
title = ask_for_pardon_interaction_accept_toast
left_icon = scope:recipient
consume_revoke_title_reason = scope:puppet_or_actor
}
}
}
stress_and_fulfillment_impact = {
stubborn = minor_stress_impact_gain
}
}
if = {
limit = {
always = scope:hook
scope:puppet_or_actor = { # TO make sure you still have a hook on them
has_usable_hook = scope:recipient
}
}
scope:puppet_or_actor = {
use_hook = scope:recipient
}
}
scope:puppet_or_actor = {
if = {
limit = {
tgp_is_any_minister = yes
}
if = {
limit = {
scope:recipient = {
OR = {
liege = {
has_extra_criminal_reason_against_trigger = {
CRIMINAL = scope:recipient
}
}
is_close_or_extended_family_of = scope:puppet_or_actor
}
}
}
change_strife_opinion = massive_strife_gain
if = {
limit = {
NOT = { scope:hook ?= yes }
}
situation:dynastic_cycle = {
trigger_situation_catalyst = {
catalyst = catalyst_minister_pardoned_dangerous_criminal
character = scope:puppet_or_actor
}
}
}
}
else = {
if = {
limit = {
government_has_flag = government_has_influence
}
change_influence = {
value = minor_influence_gain
multiply = scope:recipient.highest_held_title_tier
}
}
}
}
}
}As written in game/common/scripted_effects/00_interaction_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls ask_for_pardon_interaction_effect.
Character interactions (1)
Events (1)
Source: game/common/scripted_effects/00_interaction_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.