CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

has_extra_criminal_reason_against_trigger

has_extra_criminal_reason_against_trigger = { CRIMINAL = … }

game/common/scripted_triggers/00_interaction_triggers.txt, line 63 (7 lines). Parameters: $CRIMINAL$.

has_extra_criminal_reason_against_trigger is a scripted trigger in Crusader Kings III, written at line 63 of its file. A call passes 1 parameter: CRIMINAL. The game's script calls it in 3 places, among them Grant Pardon (interaction), Find Secrets — Known Criminal (event scheme_critical_moments.8071) and ask_for_pardon_interaction_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/00_interaction_triggers.txt.

What it checks

  • One of these

    • has_banish_reason = $CRIMINAL$
    • or

      has_execute_reason = $CRIMINAL$
    • or

      has_revoke_title_reason = $CRIMINAL$

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (7 lines of game script)
has_extra_criminal_reason_against_trigger = {
	OR = {
		has_banish_reason = $CRIMINAL$
		has_execute_reason = $CRIMINAL$
		has_revoke_title_reason = $CRIMINAL$
	}
}

As written in game/common/scripted_triggers/00_interaction_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls has_extra_criminal_reason_against_trigger.

Character interactions (1)

Events (1)

Source: game/common/scripted_triggers/00_interaction_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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