Scripted trigger
has_extra_criminal_reason_against_trigger
has_extra_criminal_reason_against_trigger = { CRIMINAL = … }game/common/scripted_triggers/00_interaction_triggers.txt, line 63 (7 lines). Parameters: $CRIMINAL$.
has_extra_criminal_reason_against_trigger is a scripted trigger in Crusader Kings III, written at line 63 of its file. A call passes 1 parameter: CRIMINAL. The game's script calls it in 3 places, among them Grant Pardon (interaction), Find Secrets — Known Criminal (event scheme_critical_moments.8071) and ask_for_pardon_interaction_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/00_interaction_triggers.txt.
What it checks
One of these
has_banish_reason = $CRIMINAL$or
has_execute_reason = $CRIMINAL$or
has_revoke_title_reason = $CRIMINAL$
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (7 lines of game script)
has_extra_criminal_reason_against_trigger = {
OR = {
has_banish_reason = $CRIMINAL$
has_execute_reason = $CRIMINAL$
has_revoke_title_reason = $CRIMINAL$
}
}As written in game/common/scripted_triggers/00_interaction_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls has_extra_criminal_reason_against_trigger.
Character interactions (1)
Events (1)
- Find Secrets — Known Criminal
scheme_critical_moments.8071
Scripted effects (1)
Source: game/common/scripted_triggers/00_interaction_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.