Modifier · county
Beast Sighting
hunt_sighting_dangerous_modifier
A ferocious beast has reportedly been terrorizing this county. Hunt Success Chance is increased in this County
Beast Sighting (modifier ID hunt_sighting_dangerous_modifier) is a named modifier in Crusader Kings III. It gives Danger +5. The script puts it on a county. 5 places in the game's script add it, among them … in the Zud (event nomad_events_oltner.0004), A … of … (event nomad_events_oltner.0003) and Bear Sighting (event culture_tradition_events.3000). 10 places remove it. Patch 1.20.1.2, from game/common/modifiers/00_activity_hunt_modifiers.txt.
Effects
- Danger+5
Where the game adds it
Every place in the game's script with an add_…_modifier for it, directly or through the scripted effects it calls. Some put it on another character or a county, not on you.
Events (5)
- … in the Zud
nomad_events_oltner.0004 - A … of …
nomad_events_oltner.0003 - Bear Sighting
culture_tradition_events.3000 - Fresh Tracks
nomad_events_oltner.0001 - New Trails to Follow
nomad_events_oltner.0005
Where it is removed
Events (10)
- A … of …
nomad_events_oltner.0003 - Bounty of the Wild
hunt.9001through hunt_remove_sighting_effect - Empty-Handed
hunt.9002through hunt_remove_sighting_effect - Feathered Trails
nomad_events_oltner.0002through hunt_remove_sighting_effect - Felling a Beast
hunt.4004through hunt_remove_sighting_effect - Fresh Tracks
nomad_events_oltner.0001through hunt_remove_sighting_effect
4 more
- From Here to There
hunt.2540through hunt_remove_sighting_effect - The … …
hunt.4013through hunt_remove_sighting_effect - The … …
hunt_mystical_animal.1004through hunt_remove_sighting_effect - The Lord's Day
pam_secular_faith_events.0059through hunt_remove_sighting_effect
Source: game/common/modifiers/00_activity_hunt_modifiers.txt (line 150), the English localisation (hunt_sighting_dangerous_modifier, hunt_sighting_dangerous_modifier_desc) and every add_…_modifier / remove_…_modifier in common/, events/ and history/, Crusader Kings III 1.20.1.2.