CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

hunt_remove_sighting_effect

hunt_remove_sighting_effect = yes

game/common/scripted_effects/00_hunt_effects.txt, line 4143 (22 lines). No parameters.

hunt_remove_sighting_effect is a scripted effect in Crusader Kings III, written at line 4143 of its file. It takes no parameters: hunt_remove_sighting_effect = yes. The game's script calls it in 9 places, among them A … of … (event nomad_events_oltner.0003), Feathered Trails (event nomad_events_oltner.0002) and Felling a Beast (event hunt.4004). Patch 1.20.1.2, from game/common/scripted_effects/00_hunt_effects.txt.

What it does

  • If the county has the modifier “Game Sighting”: The county loses the modifier “Game Sighting”
  • If the county has the modifier “Beast Sighting”: The county loses the modifier “Beast Sighting”
  • If the county has the modifier “Legendary Sighting”: The county loses the modifier “Legendary Sighting”
  • If the county has the modifier “Bird Sighting”: The county loses the modifier “Bird Sighting”

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (22 lines of game script)
hunt_remove_sighting_effect = {
	# Remove sighting modifier
	if = {
		limit = { has_county_modifier = hunt_sighting_standard_modifier }
		remove_county_modifier = hunt_sighting_standard_modifier
	}
	if = {
		limit = { has_county_modifier = hunt_sighting_dangerous_modifier }
		remove_county_modifier = hunt_sighting_dangerous_modifier
	}
	if = {
		limit = { has_county_modifier = hunt_sighting_legendary_modifier }
		remove_county_modifier = hunt_sighting_legendary_modifier
	}
	if = {
		limit = { has_county_modifier = hunt_sighting_falconry_modifier }
		remove_county_modifier = hunt_sighting_falconry_modifier
	}
	# Remove sightings
	remove_variable = animal_type
	remove_variable = sighting_owner
}

As written in game/common/scripted_effects/00_hunt_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls hunt_remove_sighting_effect.

Events (8)

2 more

Source: game/common/scripted_effects/00_hunt_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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