Scripted effect
hunt_remove_sighting_effect
hunt_remove_sighting_effect = yesgame/common/scripted_effects/00_hunt_effects.txt, line 4143 (22 lines). No parameters.
hunt_remove_sighting_effect is a scripted effect in Crusader Kings III, written at line 4143 of its file. It takes no parameters: hunt_remove_sighting_effect = yes. The game's script calls it in 9 places, among them A … of … (event nomad_events_oltner.0003), Feathered Trails (event nomad_events_oltner.0002) and Felling a Beast (event hunt.4004). Patch 1.20.1.2, from game/common/scripted_effects/00_hunt_effects.txt.
What it does
- If the county has the modifier “Game Sighting”: The county loses the modifier “Game Sighting”
- If the county has the modifier “Beast Sighting”: The county loses the modifier “Beast Sighting”
- If the county has the modifier “Legendary Sighting”: The county loses the modifier “Legendary Sighting”
- If the county has the modifier “Bird Sighting”: The county loses the modifier “Bird Sighting”
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (22 lines of game script)
hunt_remove_sighting_effect = {
# Remove sighting modifier
if = {
limit = { has_county_modifier = hunt_sighting_standard_modifier }
remove_county_modifier = hunt_sighting_standard_modifier
}
if = {
limit = { has_county_modifier = hunt_sighting_dangerous_modifier }
remove_county_modifier = hunt_sighting_dangerous_modifier
}
if = {
limit = { has_county_modifier = hunt_sighting_legendary_modifier }
remove_county_modifier = hunt_sighting_legendary_modifier
}
if = {
limit = { has_county_modifier = hunt_sighting_falconry_modifier }
remove_county_modifier = hunt_sighting_falconry_modifier
}
# Remove sightings
remove_variable = animal_type
remove_variable = sighting_owner
}As written in game/common/scripted_effects/00_hunt_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls hunt_remove_sighting_effect.
Events (8)
- A … of …
nomad_events_oltner.0003 - Feathered Trails
nomad_events_oltner.0002 - Felling a Beast
hunt.4004 - Fresh Tracks
nomad_events_oltner.0001 - From Here to There
hunt.2540 - The … …
hunt.4013
2 more
- The … …
hunt_mystical_animal.1004 - The Lord's Day
pam_secular_faith_events.0059
Scripted effects (1)
Source: game/common/scripted_effects/00_hunt_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.