Modifier · artifact
Negate Health Penalty
artifact_negate_health_penalty_add_2_modifier
Negate Health Penalty (modifier ID artifact_negate_health_penalty_add_2_modifier) is a named modifier in Crusader Kings III. It gives Disease Resistance (Health) +0.2. The script puts it on an artifact. 6 places in the game's script add it, among them mandala_capital_05 (great project), …: the Healer (event ep3_laamp_decision_event.1041) and An Odd Smell: Alluring Aroma (event bp1_yearly.5805). Patch 1.20.1.2, from game/common/modifiers/00_artifact_modifiers.txt.
Effects
Where the game adds it
Every place in the game's script with an add_…_modifier for it, directly or through the scripted effects it calls. Some put it on another character or a county, not on you.
Great projects (1)
- mandala_capital_05through mandala_contributor_bejeweled_reliefs_reward_effect
Events (5)
- …: the Healer
ep3_laamp_decision_event.1041through generate_health_trinket_effect - An Odd Smell: Alluring Aroma
bp1_yearly.5805through add_tier_four_perfume_effect - Capital Rewards
tgp_east_asia_mandala_capital_events.1010through mandala_contributor_bejeweled_reliefs_reward_effect - Capital: the Divine Temple Palace
tgp_east_asia_mandala_capital_events.1000through mandala_contributor_bejeweled_reliefs_reward_effect - Inspiration Realized
fund_inspiration.1081through create_artifact_panacea_effect
Source: game/common/modifiers/00_artifact_modifiers.txt (line 811), the English localisation (artifact_negate_health_penalty_add_2_modifier, artifact_negate_health_penalty_add_2_modifier_desc) and every add_…_modifier / remove_…_modifier in common/, events/ and history/, Crusader Kings III 1.20.1.2.