CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · All Under Heaven files

mandala_contributor_bejeweled_reliefs_reward_effect

mandala_contributor_bejeweled_reliefs_reward_effect = yes

game/common/scripted_effects/tgp_mandala_scripted_effects.txt, line 938 (142 lines). No parameters.

mandala_contributor_bejeweled_reliefs_reward_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 938 of its file. It takes no parameters: mandala_contributor_bejeweled_reliefs_reward_effect = yes. The game's script calls it in 2 places, among them mandala_capital_05 (great project) and contributed_bejeweled_reliefs_effect (scripted effect). Its body carries 10 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/tgp_mandala_scripted_effects.txt.

What it does

  • If

    • scope:owner › Any character artifact: Has “mandala capital 05 unconfirmed talisman” (a variable the game's script sets)

    Then

    • If

      • scope:owner › Their house:
        • has_house_aspiration_parameter = aspect_of_creation

      Then

      Else if

      • scope:owner › Their house:
        • has_house_aspiration_parameter = aspect_of_serenity

      Then

      Else if

      • scope:owner › Their house:
        • has_house_aspiration_parameter = aspect_of_destruction

      Then

      Else if

      • scope:owner › Their house:
        • has_house_aspiration_parameter = aspect_of_trickery

      Then

    Else if

    • this › Their house:
      • has_house_aspiration_parameter = aspect_of_creation

    Then

    Else if

    • this › Their house:
      • has_house_aspiration_parameter = aspect_of_serenity

    Then

    Else if

    • this › Their house:
      • has_house_aspiration_parameter = aspect_of_destruction

    Then

    Else if

    • this › Their house:
      • has_house_aspiration_parameter = aspect_of_trickery

    Then

    Otherwise

  • If

    a check the game hides

    Then

    • If

      a check the game hides

      Then

      • scope:target_talisman:
        • set_owner = prev

      Otherwise

      • You become the owner of Talisman of …

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (120 lines of game script)
mandala_contributor_bejeweled_reliefs_reward_effect = {
	#Before Planning has started
	if = {
		limit = {
			scope:owner ?= {
				any_character_artifact = { has_variable = mandala_capital_05_unconfirmed_talisman }
			}
		}
		scope:owner = {
			random_character_artifact = {
				limit = { has_variable = mandala_capital_05_unconfirmed_talisman }
				save_scope_as = target_talisman
			}
		}
		if = {
			limit = {
				scope:owner = { 
					house ?= { has_house_aspiration_parameter = aspect_of_creation }
				}
			}
			custom_tooltip = mandala_contributor_bejeweled_reliefs_creator_reward_artifact_effect_tt
			#Set the modifiers
			hidden_effect = {
				scope:target_talisman = {
					set_artifact_description = mandala_capital_05_creation_talisman_desc
					add_artifact_modifier = artifact_health_gain_2_modifier
					add_artifact_modifier = artifact_fertility_gain_2_modifier
				}
			}
		}
		else_if = {
			limit = {
				scope:owner = { 
					house ?= { has_house_aspiration_parameter = aspect_of_serenity }
				}
			}
			custom_tooltip = mandala_contributor_bejeweled_reliefs_serenity_reward_artifact_effect_tt
			#Set the modifiers
			hidden_effect = {
				scope:target_talisman = { 
					set_artifact_description = mandala_capital_05_serenity_talisman_desc
					add_artifact_modifier = artifact_vassal_limit_1_modifier
					add_artifact_modifier = artifact_short_reign_duration_mult_3_modifier
				}
			}
		}
		else_if = {
			limit = {
				scope:owner = { 
					house ?= { has_house_aspiration_parameter = aspect_of_destruction }
				}
			}
			custom_tooltip = mandala_contributor_bejeweled_reliefs_destruction_reward_artifact_effect_tt
			#Set the modifiers
			hidden_effect = {
				scope:target_talisman = {
					set_artifact_description = mandala_capital_05_destruction_talisman_desc
					add_artifact_modifier = artifact_dread_baseline_add_2_modifier
					add_artifact_modifier = artifact_pursue_efficiency_2_modifier
					add_artifact_modifier = artifact_controlled_province_advantage_5_modifier
				}
			}
		}
		else_if = {
			limit = {
				scope:owner = { 
					house ?= { has_house_aspiration_parameter = aspect_of_trickery }
				}
			}
			custom_tooltip = mandala_contributor_bejeweled_reliefs_trickery_reward_artifact_effect_tt
			#Set the modifiers
			hidden_effect = {
				scope:target_talisman = {
					set_artifact_description = mandala_capital_05_trickery_talisman_desc
					add_artifact_modifier = artifact_negate_health_penalty_add_2_modifier
					add_artifact_modifier = artifact_scheme_resistance_add_3_modifier
				}
			}
		}
		scope:target_talisman = { 
			remove_variable = mandala_capital_05_unconfirmed_talisman
			set_variable = mandala_capital_05_talisman
			if = {
				limit = { has_variable = mandala_capital_05_talisman }
				#To prevent 'unused except in loc' errors :catto:
			}
			hidden_effect = {
				set_artifact_rarity = famed
				remove_artifact_modifier = artifact_monthly_piety_gain_mult_1_modifier
				add_artifact_modifier = artifact_monthly_piety_gain_mult_5_modifier
			}
		}
	}
	#After planning has started
	else_if = {
		limit = { 
			this = { 
				house ?= { has_house_aspiration_parameter = aspect_of_creation }
			}
		}
		custom_tooltip = mandala_contributor_bejeweled_reliefs_creator_reward_pre_artifact_effect_tt
	}
	else_if = {
		limit = {
			this = { 
				house ?= { has_house_aspiration_parameter = aspect_of_serenity }
			}
		}
		custom_tooltip = mandala_contributor_bejeweled_reliefs_serenity_reward_pre_artifact_effect_tt
	}
	else_if = {
		limit = {
			this = { 
				house ?= { has_house_aspiration_parameter = aspect_of_destruction }
			}
		}
		custom_tooltip = mandala_contributor_bejeweled_reliefs_destruction_reward_pre_artifact_effect_tt
	}
	else_if = {
		limit = {

As written in game/common/scripted_effects/tgp_mandala_scripted_effects.txt.

The first 120 of its 142 lines; the rest is in game/common/scripted_effects/tgp_mandala_scripted_effects.txt from line 938.

Where it is used

Every place in common/, events/ and history/ that calls mandala_contributor_bejeweled_reliefs_reward_effect.

Great projects (1)

  • mandala_capital_05

Source: game/common/scripted_effects/tgp_mandala_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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