Interaction · Vassal actions
Stop Vassal War
Demand that the recipient abandons their war the recipient's willingness to end the war is determined by: • Both of your Diplomacy skills • The state of the war • their Traits • their Opinion of you • Whether they is Intimidated or Terrified by you
What you need
You
To send it
None of these
- The character you target: Has a Strong Hook on you
To see it in the menu
- The target is not you
NOT = { is_participant_in_war = scope:target_war }
Which character you can pick
scope:target.primary_attacker = scope:recipient
Stop Vassal War is a vassal character interaction in Crusader Kings III. Accepted automatically. Patch 1.20.1.2, from game/common/character_interactions/00_vassal_interactions.txt.
Quick answers (1)
- Will the AI accept Stop Vassal War?
- Yes: it is accepted automatically.
Will they accept?
The other character has no choice: the game accepts it automatically.
What happens
Effects
Events it fires: vassal_interaction.0001
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (14 lines of game script)
is_shown = scope:recipient != scope:actor
scope:recipient = {
liege ?= scope:actor
highest_held_title_tier > tier_barony
any_character_war = {
primary_attacker ?= scope:recipient
save_temporary_scope_as = target_war
}
}
scope:actor = {
NOT = {
is_participant_in_war = scope:target_war
}
}As written in game/common/character_interactions/00_vassal_interactions.txt.
Can be sent when (is_valid…) (28 lines of game script)
custom_description = {
text = cannot_stop_war_when_already_fighting
object = scope:recipient
scope:recipient = {
NOT = {
any_war_enemy = {
this = scope:actor
}
}
}
}
custom_description = {
text = cannot_stop_war_timer
object = scope:recipient
NOT = {
scope:recipient = {
has_opinion_modifier = {
target = scope:actor
modifier = attempt_to_force_end_war_opinion
}
}
}
}
NOT = {
scope:recipient = {
has_strong_hook = scope:actor
}
}As written in game/common/character_interactions/00_vassal_interactions.txt.
Effects (on_send, on_accept, on_decline) (57 lines of game script)
on_accept = scope:recipient = {
add_opinion = {
modifier = attempt_to_force_end_war_opinion
target = scope:actor
}
}
hidden_effect = {
scope:recipient = {
trigger_event = vassal_interaction.0001
}
}
show_as_tooltip = {
scope:target ?= {
end_war = white_peace
}
}
show_as_tooltip = {
if = {
limit = {
exists = scope:recipient.house
exists = scope:actor.house
scope:recipient.house != scope:actor.house
}
add_clan_unity_interaction_effect = {
CHARACTER = scope:actor
TARGET = scope:target.primary_defender
VALUE = medium_unity_gain
DESC = clan_unity_aided_in_war.desc
REVERSE_NON_HOUSE_TARGET = no
}
}
else_if = {
limit = {
exists = scope:actor.house
exists = scope:target.primary_defender.house
scope:target.primary_defender.house != scope:actor.house
}
add_clan_unity_interaction_effect = {
CHARACTER = scope:actor
TARGET = scope:recipient
VALUE = medium_unity_loss
DESC = clan_unity_stopped_vassal_war.desc
REVERSE_NON_HOUSE_TARGET = no
}
}
}
on_decline = show_as_tooltip = {
scope:recipient = {
add_opinion = {
modifier = attempt_to_force_end_war_opinion
target = scope:actor
}
}
scope:actor = {
add_prestige = minor_prestige_loss
}
}As written in game/common/character_interactions/00_vassal_interactions.txt.
- Category
- Vassal actions
- In the menu
- under More…
- ID
stop_attacker_vassal_war_interaction
Source: game/common/character_interactions/00_vassal_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.