Interaction · Vassal actions
Start Independence Faction
Found an Independence Faction against the recipient
What you need
You
To send it
can_create_faction = { target = scope:recipient type = independence_faction }
The character you target
None of these
- Any targeting faction:
faction_type = independence_faction
- Any targeting faction:
Start Independence Faction is a vassal character interaction in Crusader Kings III. Accepted automatically. Patch 1.20.1.2, from game/common/character_interactions/00_vassal_interactions.txt.
Quick answers (1)
- Will the AI accept Start Independence Faction?
- Yes: it is accepted automatically.
Will they accept?
The other character has no choice: the game accepts it automatically.
What happens
Effects
create_faction = { type = independence_faction target = scope:recipient }If
- Your primary title:
One of these
- Their de jure liege:
holder ?= scope:my_liege
or
If title tier exactly Duchy › Their de jure liege › Their de jure liege:holder ?= scope:my_liege
- Their de jure liege:
Then
- Stress and fulfillment impact: by trait: Just +40
- Your primary title:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (15 lines of game script)
is_available = is_landed = yes
highest_held_title_tier > tier_barony
is_governor = no
is_a_faction_member = no
is_shown = scope:actor != scope:recipient
scope:actor = {
liege = scope:recipient
}
scope:recipient = {
NOT = {
any_targeting_faction = {
faction_type = independence_faction
}
}
}As written in game/common/character_interactions/00_vassal_interactions.txt.
Can be sent when (is_valid…) (6 lines of game script)
scope:actor = {
can_create_faction = {
target = scope:recipient
type = independence_faction
}
}As written in game/common/character_interactions/00_vassal_interactions.txt.
Effects (on_send, on_accept, on_decline) (20 lines of game script)
on_accept = scope:actor = {
send_interface_toast = {
type = event_toast_effect_neutral
title = start_independence_faction_interaction_notification
left_icon = scope:actor
right_icon = scope:recipient
create_faction = {
type = independence_faction
target = scope:recipient
}
if = {
limit = {
is_de_jure_vassal_of_liege_trigger = yes
}
stress_and_fulfillment_impact = {
just = medium_stress_impact_gain
}
}
}
}As written in game/common/character_interactions/00_vassal_interactions.txt.
- Category
- Vassal actions
- In the menu
- under More…
- ID
start_independence_faction_interaction
Source: game/common/character_interactions/00_vassal_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.