Interaction · Vassal actions
Start Ceremonial Claimant Faction
Found a Ceremonial Claimant Faction against the character you send
What you need
You
To send it
root.top_liege.primary_title.var:administrative_ui_special_title = { … }- The heir temp:
NOT = { has_truce = scope:actor }- Is not at war with you
- Does not have the Trait: Incapable
- Does not have a Strong Hook on you
can_create_faction = { type = ceremonial_claimant_faction target = scope:actor.top_liege }
To see it in the menu
- Highest held Title is more than Barony Rank
- … has a Ceremonial Monarch
scope:recipient.top_liege ?= scope:actor.top_liegeNOT = { scope:secondary_actor ?= this }scope:secondary_actor.top_liege ?= top_liege- The character you send: … is the Ceremonial Monarch
Start Ceremonial Claimant Faction is a vassal character interaction in Crusader Kings III. Accepted automatically. Patch 1.20.1.2, from game/common/character_interactions/10_tgp_interactions.txt.
Quick answers (1)
- Will the AI accept Start Ceremonial Claimant Faction?
- Yes: it is accepted automatically.
Will they accept?
The other character has no choice: the game accepts it automatically.
What happens
When you send it
create_faction = { type = ceremonial_claimant_faction target = scope:actor.top_liege }joined_faction = { set_special_character = scope:recipient set_special_title = scope:landed_title }
Events it fires: faction_invitation.0001
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (16 lines of game script)
is_available = highest_held_title_tier > tier_barony
tgp_realm_has_ceremonial_liege_trigger = yes
custom_description = {
text = faction_can_join_create_in_another_faction
is_a_faction_member = no
}
is_shown = scope:recipient.top_liege ?= scope:actor.top_liege
scope:actor = {
NOT = {
scope:secondary_actor ?= this
}
scope:secondary_actor.top_liege ?= top_liege
scope:secondary_actor ?= {
tgp_is_ceremonial_liege_trigger = yes
}
}As written in game/common/character_interactions/10_tgp_interactions.txt.
Can be sent when (is_valid…) (76 lines of game script)
scope:actor.top_liege.primary_title.var:administrative_ui_special_title = {
save_temporary_scope_as = title_temp
any_claimant = {
save_temporary_scope_as = heir_temp
}
}
scope:heir_temp ?= {
NOR = {
has_truce = scope:actor
is_at_war_with = scope:actor
has_trait = incapable
has_strong_hook = scope:actor
}
}
trigger_if = {
limit = {
exists = scope:landed_title
}
custom_description = {
text = claimant_faction_already_exists
subject = scope:landed_title
object = scope:heir_temp
scope:actor.top_liege = {
NOT = {
any_targeting_faction = {
faction_type = ceremonial_claimant_faction
special_character = scope:heir_temp
special_title = scope:landed_title
}
}
}
}
}
scope:actor = {
can_create_faction = {
type = ceremonial_claimant_faction
target = scope:actor.top_liege
}
}
trigger_if = {
limit = {
exists = scope:recipient
}
scope:recipient = {
tgp_is_in_ceremonial_house_trigger = yes
trigger_if = {
limit = {
scope:title_temp = {
holder.rite = {
rite_has_doctrine = doctrine_gender_male_dominated
}
any_claimant = {
is_male = yes
}
}
}
is_male = yes
}
trigger_else_if = {
limit = {
scope:title_temp = {
holder.rite = {
rite_has_doctrine = doctrine_gender_female_dominated
}
any_claimant = {
is_female = yes
}
}
}
is_female = yes
}
trigger_else = {
always = yes
}
}
}As written in game/common/character_interactions/10_tgp_interactions.txt.
Effects (on_send, on_accept, on_decline) (39 lines of game script)
on_send = scope:actor = {
top_liege.primary_title.var:administrative_ui_special_title = {
save_scope_as = landed_title
}
set_variable = {
name = claiming_title
value = scope:landed_title
}
create_faction = {
type = ceremonial_claimant_faction
target = scope:actor.top_liege
}
joined_faction = {
set_special_character = scope:recipient
set_special_title = scope:landed_title
}
scope:recipient = {
add_to_variable_list = {
name = ceremonial_claimant_factions
target = scope:actor.joined_faction
}
}
if = {
limit = {
this != scope:recipient
}
save_scope_as = faction_invite_from
joined_faction = {
save_scope_as = faction
}
scope:secondary_actor = {
save_scope_as = faction_target
}
scope:recipient = {
trigger_event = faction_invitation.0001
}
}
remove_variable = claiming_title
}As written in game/common/character_interactions/10_tgp_interactions.txt.
- Category
- Vassal actions
- In the menu
- under More…
- ID
create_ceremonial_claimant_faction_against_interaction
Source: game/common/character_interactions/10_tgp_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.