Interaction · Vassal actions
Send Missionary
A devoted missionary from your realm arrives at the court of the recipient, who may convert your Tributary to your Faith or generate Piety for you from dealings with your tributary's court
What you need
You
To send it
None of these
- You: Is at war with the target
To see it in the menu
- Your Government uses the Mandala Capital Temple Complex Great Project and Great Building
- If played by the AI: Is an Adult
The character you target
- Is landed
- Their faith is the same as that of actor
- Is a tributary of you
Which character you can pick
- The character you target: Is a tributary of you
Send Missionary is a vassal character interaction in Crusader Kings III. The AI weighs it. Reasons the AI weighs include Zealous (-50), They is your Friend (+25) and They is your Rival (-50). Patch 1.20.1.2, from game/common/character_interactions/10_tgp_interactions.txt.
Quick answers (1)
- How do I get the AI to accept Send Missionary?
- The AI weighs it. Its reasons: … Opinion of …, Zealous -50, They is your Friend +25, They is your Rival -50 and Rank Difference.
Will they accept?
The AI adds these up and accepts above zero. Reasons in italics are the script's, with no label in the game.
| Reason | Amount |
|---|---|
| Base | 0 |
| … Opinion of … | varies |
| Zealous | -50 |
A scripted reasonwhen
| -25 |
They is your Friendwhen
| +25 |
They is your Rivalwhen
| -50 |
| Rank Difference | varies |
Acceptance (ai_accept) (82 lines of game script)
base = 0
opinion_modifier = {
who = scope:recipient
opinion_target = scope:actor
multiplier = 0.5
desc = AI_OPINION_REASON
}
modifier = {
add = -50
has_trait = zealous
desc = INTERACTION_ZEALOUS
}
modifier = {
faith = {
faith_hostility_level = {
target = scope:actor.faith
value > faith_astray_level
}
}
add = -25
}
modifier = {
scope:actor = {
has_relation_friend = scope:recipient
}
add = 25
desc = AI_YOUR_FRIEND
}
modifier = {
scope:actor = {
has_relation_rival = scope:recipient
NOT = {
has_relation_nemesis = scope:recipient
}
}
add = -50
desc = AI_YOUR_RIVAL
}
modifier = {
desc = AI_REFUSAL_RANK_DIFFERENCE
scope:recipient = {
is_ruler = yes
is_landed = yes
highest_held_title_tier < tier_kingdom
}
add = {
value = -10
if = {
limit = {
scope:actor = {
tier_difference = {
target = scope:recipient
value >= 2
}
}
}
add = 10
}
if = {
limit = {
scope:actor = {
tier_difference = {
target = scope:recipient
value >= 3
}
}
}
add = 5
}
if = {
limit = {
scope:actor = {
tier_difference = {
target = scope:recipient
value >= 4
}
}
}
add = 5
}
}
}As written in game/common/character_interactions/10_tgp_interactions.txt.
What happens
If they accept
- Gain +50 Piety
- The target gains the opinion “Respect” (+20) of them
- Fervor increases by 1
- The character you target:
- A … ⟨faith⟩ missionary will appear at the court of …
- It will be cheaper to convert to the Suzerain's Faith as long as the missionary is present at the Tributary's court
create_character = { … }
If they refuse
- Gain -75 Prestige
- Opinion: Insulted (-20)
- The target gains the opinion “Disrespect” (-20) of them
- Fervor decreases by 1
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (13 lines of game script)
is_available = government_has_flag = government_is_mandala
trigger_if = {
limit = {
is_ai = yes
}
is_adult = yes
}
is_shown = scope:actor != scope:recipient
scope:recipient = {
is_landed = yes
faith != scope:actor.faith
is_tributary_of = scope:actor
}As written in game/common/character_interactions/10_tgp_interactions.txt.
Can be sent when (is_valid…) (5 lines of game script)
NOT = {
scope:actor = {
is_at_war_with = scope:recipient
}
}As written in game/common/character_interactions/10_tgp_interactions.txt.
Effects (on_send, on_accept, on_decline) (83 lines of game script)
on_accept = scope:actor = {
hidden_effect = {
add_opinion = {
modifier = pleased_opinion
target = scope:recipient
opinion = 20
}
faith = {
change_fervor = {
value = trivial_fervor_gain
desc = fervor_gain_suzerain_missionaries
}
}
}
send_interface_toast = {
type = event_toast_effect_good
title = tgp_mandala_send_missionary.success
left_icon = scope:new_missionary
right_icon = scope:recipient
add_piety = minor_piety_gain
reverse_add_opinion = {
modifier = respect_opinion
target = scope:recipient
opinion = 20
}
custom_tooltip = tgp_mandala_send_missionary_interaction_fervor_gain_tt
}
}
scope:recipient = {
custom_tooltip = tgp_mandala_send_missionary_interaction_tt
custom_tooltip = tgp_mandala_send_missionary_interaction_cheaper_conversion_tt
create_character = {
age = { 25 60 }
dynasty = none
random_traits_list = {
count = 1
education_learning_2 = { }
education_learning_3 = { }
education_learning_4 = { }
}
trait = devoted
random_traits = yes
culture = scope:actor.culture
faith = scope:actor.faith
rite = scope:actor.rite
gender_female_chance = scope_actor_faith_clergy_gender_female_chance
learning = { min_template_high_skill max_template_high_skill }
employer = scope:recipient
save_scope_as = new_missionary
after_creation = {
add_character_flag = suzerains_missionary
add_character_flag = blocked_from_leaving
}
}
}
on_decline = scope:actor = {
hidden_effect = {
faith = {
change_fervor = {
value = trivial_fervor_loss
desc = fervor_loss_suzerain_missionaries
}
}
}
send_interface_toast = {
type = event_toast_effect_bad
title = tgp_mandala_send_missionary.failure
left_icon = scope:actor
right_icon = scope:recipient
add_prestige = minor_prestige_loss
add_opinion = {
modifier = insult_opinion
target = scope:recipient
opinion = -20
}
reverse_add_opinion = {
modifier = disrespect_opinion
target = scope:recipient
opinion = -20
}
custom_tooltip = tgp_mandala_send_missionary_interaction_fervor_loss_tt
}
}As written in game/common/character_interactions/10_tgp_interactions.txt.
- Category
- Vassal actions
- Cooldown
- 3 years
- Again on the same character
- after 5 years
- In the menu
- main list
- ID
tgp_mandala_send_missionary_interaction
Source: game/common/character_interactions/10_tgp_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.