CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Interaction · Hostile actions

Seize Throne (Scheme)

No costAccepted automatically

Attempt to overthrow the recipient as Ceremonial Monarch Failing this Scheme will have dire consequences!

What you need

You

To send it

  • can_start_scheme = { type = coup_ceremonial_liege target_character = scope:recipient }
  • None of these

To see it in the menu

The character you target

Seize Throne (Scheme) is a hostile character interaction in Crusader Kings III. Accepted automatically. Patch 1.20.1.2, from game/common/character_interactions/10_tgp_interactions.txt.

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Quick answers (1)
Will the AI accept Seize Throne (Scheme)?
Yes: it is accepted automatically.

Will they accept?

The other character has no choice: the game accepts it automatically.

What happens

Effects

  • If

    • None of these

      • One of these

        • has_fulfillment_parameter = sp_hostile_schemes_minus_murder_no_sp_or_stress_loss
        • or

          has_fulfillment_parameter = sp_hostile_schemes_minus_murder_no_stress_loss

    Then

    • Stress and fulfillment impact: by trait: Compassionate +80, Honest +40, Just +40
  • If

    • The option “agent focus success” is chosen

    Then

    • Start the Seize Throne scheme against the target
    • The new scheme:
      • add_agent_slot = agent_muscle
      • add_agent_slot = agent_diplomat
      • add_agent_slot = agent_infiltrator
      • add_agent_slot = agent_lookout
      • If

        • The scheme launcher: Is played by the AI

        Then

        • auto_assign_scheme_agents = yes
      • If

        a check the game hides

        Then

        • expose_scheme_to = scope:scheme_launcher.puppeteer

    Else if

    • The option “agent focus speed” is chosen

    Then

    • Start the Seize Throne scheme against the target
    • The new scheme:
      • add_agent_slot = agent_infiltrator
      • add_agent_slot = agent_footpad
      • add_agent_slot = agent_planner
      • add_agent_slot = agent_muscle
      • add_agent_slot = agent_lookout
      • If

        • The scheme launcher: Is played by the AI

        Then

        • auto_assign_scheme_agents = yes
      • If

        a check the game hides

        Then

        • expose_scheme_to = scope:scheme_launcher.puppeteer

    Else if

    • The option “agent focus secrecy” is chosen

    Then

    • Start the Seize Throne scheme against the target
    • The new scheme:
      • add_agent_slot = agent_lookout
      • add_agent_slot = agent_decoy
      • add_agent_slot = agent_muscle
      • add_agent_slot = agent_infiltrator
      • If

        • The scheme launcher: Is played by the AI

        Then

        • auto_assign_scheme_agents = yes
      • If

        a check the game hides

        Then

        • expose_scheme_to = scope:scheme_launcher.puppeteer

    Otherwise

    • Start the Seize Throne scheme against the target
    • The new scheme:
      • add_agent_slot = agent_muscle
      • add_agent_slot = agent_infiltrator
      • add_agent_slot = agent_planner
      • add_agent_slot = agent_lookout
      • If

        • The scheme launcher: Is played by the AI

        Then

        • auto_assign_scheme_agents = yes
      • If

        a check the game hides

        Then

        • expose_scheme_to = scope:scheme_launcher.puppeteer
  • If

    • None of these

      • One of these

        • has_fulfillment_parameter = sp_hostile_schemes_minus_murder_no_sp_or_stress_loss
        • or

          has_fulfillment_parameter = sp_hostile_schemes_minus_murder_no_stress_loss

    Then

    • Stress and fulfillment impact: by trait: Honest +40, Just +40

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

Who can use it and sees it (is_available, is_shown) (7 lines of game script)
is_shown = scope:actor.top_liege ?= scope:recipient.top_liege
scope:actor = {
	tgp_is_ceremonial_regent_trigger = yes
}
scope:recipient = {
	tgp_is_ceremonial_liege_trigger = yes
}

As written in game/common/character_interactions/10_tgp_interactions.txt.

Can be sent when (is_valid…) (11 lines of game script)
scope:actor = {
	can_start_scheme = {
		type = coup_ceremonial_liege
		target_character = scope:recipient
	}
}
NOT = {
	scope:recipient = {
		has_strong_hook = scope:actor
	}
}

As written in game/common/character_interactions/10_tgp_interactions.txt.

Effects (on_send, on_accept, on_decline) (89 lines of game script)
on_accept = scope:actor = {
	if = {
		limit = {
			NOT = {
				sp_hostile_schemes_except_murder_no_stress_or_fulfillment_trigger = yes
			}
		}
		stress_and_fulfillment_impact = {
			compassionate = major_stress_impact_gain
			honest = medium_stress_impact_gain
			just = medium_stress_impact_gain
		}
	}
	send_interface_toast = {
		title = start_coup_ceremonial_liege_interaction_notification
		left_icon = scope:actor
		right_icon = scope:recipient
		if = {
			limit = {
				scope:agent_focus_success ?= yes
			}
			begin_scheme_with_agents_effect = {
				SCHEME_TYPE = coup_ceremonial_liege
				TARGET_TYPE = target_character
				TARGET_SCOPE = scope:recipient
				AGENT_1 = agent_muscle
				AGENT_2 = agent_muscle
				AGENT_3 = agent_diplomat
				AGENT_4 = agent_infiltrator
				AGENT_5 = agent_lookout
			}
		}
		else_if = {
			limit = {
				scope:agent_focus_speed ?= yes
			}
			begin_scheme_with_agents_effect = {
				SCHEME_TYPE = coup_ceremonial_liege
				TARGET_TYPE = target_character
				TARGET_SCOPE = scope:recipient
				AGENT_1 = agent_infiltrator
				AGENT_2 = agent_footpad
				AGENT_3 = agent_planner
				AGENT_4 = agent_muscle
				AGENT_5 = agent_lookout
			}
		}
		else_if = {
			limit = {
				scope:agent_focus_secrecy ?= yes
			}
			begin_scheme_with_agents_effect = {
				SCHEME_TYPE = coup_ceremonial_liege
				TARGET_TYPE = target_character
				TARGET_SCOPE = scope:recipient
				AGENT_1 = agent_lookout
				AGENT_2 = agent_decoy
				AGENT_3 = agent_decoy
				AGENT_4 = agent_muscle
				AGENT_5 = agent_infiltrator
			}
		}
		else = {
			begin_scheme_with_agents_effect = {
				SCHEME_TYPE = coup_ceremonial_liege
				TARGET_TYPE = target_character
				TARGET_SCOPE = scope:recipient
				AGENT_1 = agent_muscle
				AGENT_2 = agent_muscle
				AGENT_3 = agent_infiltrator
				AGENT_4 = agent_planner
				AGENT_5 = agent_lookout
			}
		}
		if = {
			limit = {
				NOT = {
					sp_hostile_schemes_except_murder_no_stress_or_fulfillment_trigger = yes
				}
			}
			show_as_tooltip = {
				stress_and_fulfillment_impact = {
					honest = medium_stress_impact_gain
					just = medium_stress_impact_gain
				}
			}
		}
	}
}

As written in game/common/character_interactions/10_tgp_interactions.txt.

Category
Hostile actions
Starts the scheme
Seize Throne
In the menu
under More…
ID
coup_ceremonial_liege_interaction

Source: game/common/character_interactions/10_tgp_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.

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