CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Interaction · Vassal actions

Request Court Position

No costAccepted automatically in some cases; otherwise the AI weighs it

Request court position from the recipient

What you need

You

To send it

To see it in the menu

  • The target is not you
  • root.liege ?= scope:recipient

Request Court Position is a vassal character interaction in Crusader Kings III. Accepted automatically in some cases; otherwise the AI weighs it. Reasons the AI weighs include Weak Hook used (+100). Patch 1.20.1.2, from game/common/character_interactions/00_vassal_interactions.txt.

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Quick answers (1)
How do I get the AI to accept Request Court Position?
Accepted automatically in some cases; otherwise the AI weighs it. Its reasons: Weak Hook used +100 and … Opinion of ….

Will they accept?

Accepted automatically when:

  • They use their Hook on …

Otherwise the AI adds these up and accepts above zero. Reasons in italics are the script's, with no label in the game.

ReasonAmount
Base-75
Weak Hook used
when
  • The option “claim hook” is chosen
+100
… Opinion of …varies
Acceptance (ai_accept) (12 lines of game script)
base = -75
modifier = {
	scope:claim_hook ?= yes
	add = 100
	desc = SCHEME_WEAK_HOOK_USED
}
opinion_modifier = {
	who = scope:recipient
	opinion_target = scope:actor
	multiplier = 0.5
	desc = AI_OPINION_REASON
}

As written in game/common/character_interactions/00_vassal_interactions.txt.

What happens

If they accept

  • The character you target:
    • appoint_court_position = { recipient = scope:actor court_position = scope:target }
  • If

    • The option “claim hook” is chosen

    Then

    • Use a Hook on the target

Options when sending

  • Use a Hook

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

Who can use it and sees it (is_available, is_shown) (4 lines of game script)
is_shown = NOT = {
	scope:recipient = scope:actor
}
scope:actor.liege ?= scope:recipient

As written in game/common/character_interactions/00_vassal_interactions.txt.

Can be sent when (is_valid…) (3 lines of game script)
scope:actor = {
	tgp_is_ceremonial_liege_trigger = no
}

As written in game/common/character_interactions/00_vassal_interactions.txt.

Effects (on_send, on_accept, on_decline) (14 lines of game script)
on_accept = scope:recipient = {
	appoint_court_position = {
		recipient = scope:actor
		court_position = scope:target
	}
}
scope:actor = {
	if = {
		limit = {
			always = scope:claim_hook
		}
		use_hook = scope:recipient
	}
}

As written in game/common/character_interactions/00_vassal_interactions.txt.

Category
Vassal actions
In the menu
under More…
ID
request_court_position

Source: game/common/character_interactions/00_vassal_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.

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