Interaction · Hostile actions
Request Excommunication
The vile misdeeds of the other character have gone unpunished for too long. I will petition the recipient to Excommunicate them from the … Faith and pray … delivers a just judgement.
What you need
You
To send it
- Does not have the Modifier: Promised Pilgrimage
If
- You:
Not all of these
- Is played by a person
- Is not imprisoned
- Your Faith has a current Head of Faith
If
a check the game hides
Then
NOT = { religious_head_or_challenger = this }NOT = { is_at_war_with = religious_head_or_challenger }religious_head_or_challenger = { save_temporary_scope_as = hof is_imprisoned = no }- You are already petitioning …
- Highest held Title is at least Kingdom Rank
- Your Faith must be Organized to take this action
Then
- You no longer meet the requirements to petition for an Excommunication
- You:
To see it in the menu
- Is played by a person
- Is not imprisoned
- Your Faith has a current Head of Faith
If
a check the game hides
Then
NOT = { religious_head_or_challenger = this }NOT = { is_at_war_with = religious_head_or_challenger }religious_head_or_challenger = { save_temporary_scope_as = hof is_imprisoned = no }- You are already petitioning …
- Highest held Title is at least Kingdom Rank
- Your Faith must be Organized to take this action
religious_head_or_challenger ?= scope:recipient
The other character
- Highest held Title is at least Kingdom Rank
- Does not have the Trait: Excommunicated
- Is at least 12 years old
- Their faith is the same as that of actor
religious_head_or_challenger ?= scope:actor.religious_head_or_challenger- This Ruler is protected by a Challenger Head of Faith, or is a Challenger Head of Faith
Request Excommunication is a hostile character interaction in Crusader Kings III. You need: Does not have the Modifier: Promised Pilgrimage. Accepted automatically. Patch 1.20.1.2, from game/common/character_interactions/11_petition_head_of_faith_interactions.txt.
Quick answers (2)
- What are the requirements for Request Excommunication in CK3?
- You: Does not have the Modifier: Promised Pilgrimage. (patch 1.20.1.2)
- Will the AI accept Request Excommunication?
- Yes: it is accepted automatically.
Will they accept?
The other character has no choice: the game accepts it automatically.
What happens
Effects
- … will travel to … and petition … to Excommunicate …
- You:
- Otherwise:
If
Not all of these
- Their rite: The rite has Primary Defenders pay no Piety to Excommunicate same-Faith Attackers
- You: Has the opinion “Declared War” of the other character
Then
add_piety = { value = 0 subtract = massive_piety_value }
If
default_location = var:pending_petition_head_of_faith_recipient.capital_province
Then
Otherwise
- Sets out on a journey (a travel plan)
- Otherwise:
Options when sending
- Use a Hook
Events it fires: petition_head_of_faith.9000
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (8 lines of game script)
is_shown = scope:actor = {
petition_head_of_faith_excommunication_decision_available_trigger = yes
}
scope:actor = {
petition_head_of_faith_religious_authority_is_trigger = {
CHARACTER = scope:recipient
}
}As written in game/common/character_interactions/11_petition_head_of_faith_interactions.txt.
Can be sent when (is_valid…) (43 lines of game script)
scope:actor = {
NOT = {
has_character_modifier = promised_pilgrimage_to_clergy_modifier
}
}
trigger_if = {
limit = {
scope:actor = {
petition_head_of_faith_excommunication_decision_available_trigger = no
}
}
custom_tooltip = request_excommunication_interaction_not_available
}
trigger_if = {
limit = {
NOT = {
scope:actor = {
has_usable_hook = scope:recipient
}
}
}
custom_tooltip = {
text = request_excommunication_interaction_no_hook
scope:actor = {
piety >= massive_piety_value
}
}
}
trigger_if = {
limit = {
NOT = {
scope:excommunication_hook = yes
}
}
scope:actor = {
piety >= massive_piety_value
}
}
scope:secondary_recipient = {
petition_head_of_faith_excommunication_target_eligible_trigger = {
ACTOR = scope:actor
}
}As written in game/common/character_interactions/11_petition_head_of_faith_interactions.txt.
Effects (on_send, on_accept, on_decline) (6 lines of game script)
on_accept = custom_tooltip = petition_head_of_faith_excommunication_setup_interaction_accept_tt
petition_head_of_faith_prepare_petition_effect = {
TYPE = request_excommunication
HOOK = excommunication_hook
PIETY_VALUE = massive_piety_value
}As written in game/common/character_interactions/11_petition_head_of_faith_interactions.txt.
- Category
- Hostile actions
- In the menu
- no (opened from elsewhere)
- ID
petition_head_of_faith_excommunication_setup_interaction
Source: game/common/character_interactions/11_petition_head_of_faith_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient. “…” marks words the game fills in at play time (a name, a title).