CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Interaction · Hostile actions

Request Excommunication

No costAccepted automaticallynot in the character menu

The vile misdeeds of the other character have gone unpunished for too long. I will petition the recipient to Excommunicate them from the … Faith and pray … delivers a just judgement.

What you need

You

To send it

  • Does not have the Modifier: Promised Pilgrimage
  • If

    • You:
      • Not all of these

        • Is played by a person
        • Is not imprisoned
        • Your Faith has a current Head of Faith
        • If

          a check the game hides

          Then

          • NOT = { religious_head_or_challenger = this }
          • NOT = { is_at_war_with = religious_head_or_challenger }
          • religious_head_or_challenger = { save_temporary_scope_as = hof is_imprisoned = no }
          • You are already petitioning …
        • Highest held Title is at least Kingdom Rank
        • Your Faith must be Organized to take this action

    Then

  • If

    • None of these

      • You: Has a usable Hook on the target

    Then

    • You do not have a Hook to spend
  • If

    • NOT = { scope:excommunication_hook = yes }

    Then

    • You: You have 500 Piety

To see it in the menu

  • Is played by a person
  • Is not imprisoned
  • Your Faith has a current Head of Faith
  • If

    a check the game hides

    Then

    • NOT = { religious_head_or_challenger = this }
    • NOT = { is_at_war_with = religious_head_or_challenger }
    • religious_head_or_challenger = { save_temporary_scope_as = hof is_imprisoned = no }
    • You are already petitioning …
  • Highest held Title is at least Kingdom Rank
  • Your Faith must be Organized to take this action
  • religious_head_or_challenger ?= scope:recipient

The other character

  • Highest held Title is at least Kingdom Rank
  • Does not have the Trait: Excommunicated
  • Is at least 12 years old
  • Their faith is the same as that of actor
  • religious_head_or_challenger ?= scope:actor.religious_head_or_challenger
  • This Ruler is protected by a Challenger Head of Faith, or is a Challenger Head of Faith

Request Excommunication is a hostile character interaction in Crusader Kings III. You need: Does not have the Modifier: Promised Pilgrimage. Accepted automatically. Patch 1.20.1.2, from game/common/character_interactions/11_petition_head_of_faith_interactions.txt.

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Quick answers (2)
What are the requirements for Request Excommunication in CK3?
You: Does not have the Modifier: Promised Pilgrimage. (patch 1.20.1.2)
Will the AI accept Request Excommunication?
Yes: it is accepted automatically.

Will they accept?

The other character has no choice: the game accepts it automatically.

What happens

Effects

  • … will travel to … and petition … to Excommunicate …
  • You:
    • Otherwise:
      • If

        • Not all of these

          • Their rite: The rite has Primary Defenders pay no Piety to Excommunicate same-Faith Attackers
          • You: Has the opinion “Declared War” of the other character

        Then

        • add_piety = { value = 0 subtract = massive_piety_value }
    • If

      • default_location = var:pending_petition_head_of_faith_recipient.capital_province

      Then

      Otherwise

      • Sets out on a journey (a travel plan)

Options when sending

  • Use a Hook

Events it fires: petition_head_of_faith.9000

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

Who can use it and sees it (is_available, is_shown) (8 lines of game script)
is_shown = scope:actor = {
	petition_head_of_faith_excommunication_decision_available_trigger = yes
}
scope:actor = {
	petition_head_of_faith_religious_authority_is_trigger = {
		CHARACTER = scope:recipient
	}
}

As written in game/common/character_interactions/11_petition_head_of_faith_interactions.txt.

Can be sent when (is_valid…) (43 lines of game script)
scope:actor = {
	NOT = {
		has_character_modifier = promised_pilgrimage_to_clergy_modifier
	}
}
trigger_if = {
	limit = {
		scope:actor = {
			petition_head_of_faith_excommunication_decision_available_trigger = no
		}
	}
	custom_tooltip = request_excommunication_interaction_not_available
}
trigger_if = {
	limit = {
		NOT = {
			scope:actor = {
				has_usable_hook = scope:recipient
			}
		}
	}
	custom_tooltip = {
		text = request_excommunication_interaction_no_hook
		scope:actor = {
			piety >= massive_piety_value
		}
	}
}
trigger_if = {
	limit = {
		NOT = {
			scope:excommunication_hook = yes
		}
	}
	scope:actor = {
		piety >= massive_piety_value
	}
}
scope:secondary_recipient = {
	petition_head_of_faith_excommunication_target_eligible_trigger = {
		ACTOR = scope:actor
	}
}

As written in game/common/character_interactions/11_petition_head_of_faith_interactions.txt.

Effects (on_send, on_accept, on_decline) (6 lines of game script)
on_accept = custom_tooltip = petition_head_of_faith_excommunication_setup_interaction_accept_tt
petition_head_of_faith_prepare_petition_effect = {
	TYPE = request_excommunication
	HOOK = excommunication_hook
	PIETY_VALUE = massive_piety_value
}

As written in game/common/character_interactions/11_petition_head_of_faith_interactions.txt.

Category
Hostile actions
In the menu
no (opened from elsewhere)
ID
petition_head_of_faith_excommunication_setup_interaction

Source: game/common/character_interactions/11_petition_head_of_faith_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient. “…” marks words the game fills in at play time (a name, a title).

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