Interaction · Vassal actions
Join Independence Faction
Join the Independence Faction against the recipient
What you need
You
To send it
can_join_or_create_faction_against = { who = scope:recipient faction = independence_faction }
Join Independence Faction is a vassal character interaction in Crusader Kings III. Accepted automatically. Patch 1.20.1.2, from game/common/character_interactions/00_vassal_interactions.txt.
Quick answers (1)
- Will the AI accept Join Independence Faction?
- Yes: it is accepted automatically.
Will they accept?
The other character has no choice: the game accepts it automatically.
What happens
Effects
- The character you target › One random targeting faction:
faction_type = independence_faction
join_faction = scope:faction_targetIf
- Your primary title:
One of these
- Their de jure liege:
holder ?= scope:my_liege
or
If title tier exactly Duchy › Their de jure liege › Their de jure liege:holder ?= scope:my_liege
- Their de jure liege:
Then
- Stress and fulfillment impact: by trait: Just +20
- Your primary title:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (12 lines of game script)
is_available = is_landed = yes
highest_held_title_tier > tier_barony
is_governor = no
is_a_faction_member = no
is_shown = scope:actor != scope:recipient
scope:actor.liege ?= scope:recipient
scope:recipient = {
highest_held_title_tier > tier_barony
any_targeting_faction = {
faction_type = independence_faction
}
}As written in game/common/character_interactions/00_vassal_interactions.txt.
Can be sent when (is_valid…) (16 lines of game script)
scope:recipient = {
custom_description = {
text = basic_independence_faction_at_war
object = scope:recipient
any_targeting_faction = {
faction_type = independence_faction
faction_is_at_war = no
}
}
}
scope:actor = {
can_join_or_create_faction_against = {
who = scope:recipient
faction = independence_faction
}
}As written in game/common/character_interactions/00_vassal_interactions.txt.
Effects (on_send, on_accept, on_decline) (23 lines of game script)
on_accept = scope:recipient = {
random_targeting_faction = {
faction_type = independence_faction
save_scope_as = faction_target
}
}
scope:actor = {
send_interface_toast = {
type = event_toast_effect_neutral
title = join_independence_faction_interaction_notification
left_icon = scope:actor
right_icon = scope:recipient
join_faction = scope:faction_target
if = {
limit = {
is_de_jure_vassal_of_liege_trigger = yes
}
stress_and_fulfillment_impact = {
just = minor_stress_impact_gain
}
}
}
}As written in game/common/character_interactions/00_vassal_interactions.txt.
- Category
- Vassal actions
- In the menu
- under More…
- ID
join_independence_faction_interaction
Source: game/common/character_interactions/00_vassal_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.