Interaction · Vassal actions
Force to Join Faction
Use a Hook on the recipient to force them to join your current Faction
What you need
You
To send it
- If you has administrative government mechanic: You do not have an available Strong Hook or enough Influence and Opinion to make … join
- Otherwise:
has_strong_usable_hook = scope:recipient
- Is not at war with the target
To see it in the menu
- Is a faction member
- If played by the AI:
- Is an Independent Ruler
is_forced_into_faction = no
liege ?= scope:recipient.liegeNOT = { joined_faction ?= scope:recipient.joined_faction }NOT = { scope:recipient = scope:actor.liege }
The character you target
- If a faction member:
joined_faction.faction_leader ?= { is_ai = yes }
is_forced_into_faction = nocan_join_faction = scope:actor.joined_faction
Force to Join Faction is a vassal character interaction in Crusader Kings III. You need: Is not at war with the target. Accepted automatically. Patch 1.20.1.2, from game/common/character_interactions/00_faction_interactions.txt.
Quick answers (2)
- What are the requirements for Force to Join Faction in CK3?
- You: Is not at war with the target. (patch 1.20.1.2)
- Will the AI accept Force to Join Faction?
- Yes: it is accepted automatically.
Will they accept?
The other character has no choice: the game accepts it automatically.
What happens
Effects
- The character you target:
join_faction_forced = { faction = scope:actor.joined_faction forced_by = scope:actor years = 10 }
If
Then
- Your house:
add_unity_value = { … }
- Your house:
Options when sending
- Use a Hook
- Use Influence
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (15 lines of game script)
is_available = is_a_faction_member = yes
trigger_if = {
limit = {
is_ai = yes
}
top_liege != this
is_forced_into_faction = no
}
is_shown = scope:actor = {
liege ?= scope:recipient.liege
NOR = {
joined_faction ?= scope:recipient.joined_faction
scope:recipient = scope:actor.liege
}
}As written in game/common/character_interactions/00_faction_interactions.txt.
Can be sent when (is_valid…) (60 lines of game script)
scope:actor = {
trigger_if = {
limit = {
government_has_mechanic = administrative
}
custom_tooltip = {
text = force_join_faction_admin_requirement_desc
OR = {
has_strong_usable_hook = scope:recipient
AND = {
influence >= {
value = scope:actor.monumental_influence_value
multiply = 2
}
scope:recipient ?= {
NOT = {
opinion = {
target = scope:actor
value <= -50
}
}
NOT = {
opinion = {
target = scope:recipient.liege
value >= 50
}
}
}
}
}
}
}
trigger_else = {
has_strong_usable_hook = scope:recipient
}
NOT = {
is_at_war_with = scope:recipient
}
}
scope:recipient = {
trigger_if = {
limit = {
is_a_faction_member = yes
}
joined_faction.faction_leader ?= {
is_ai = yes
}
}
is_forced_into_faction = no
can_join_faction = scope:actor.joined_faction
}
custom_description = {
text = barons_joining_independence_factions
NAND = {
scope:actor.joined_faction = {
faction_is_type = independence_faction
}
scope:recipient.highest_held_title_tier = tier_barony
}
}As written in game/common/character_interactions/00_faction_interactions.txt.
Effects (on_send, on_accept, on_decline) (36 lines of game script)
on_accept = scope:actor = {
send_interface_message = {
type = event_faction_neutral
title = force_join_faction_interaction_notification
right_icon = scope:recipient
if = {
limit = {
scope:hook = yes
}
use_hook = scope:recipient
}
else_if = {
limit = {
scope:influence = yes
}
change_influence = {
value = monumental_influence_value
multiply = -2
}
}
scope:recipient = {
join_faction_forced = {
faction = scope:actor.joined_faction
forced_by = scope:actor
years = 10
}
}
}
}
add_clan_unity_interaction_effect = {
CHARACTER = scope:actor
TARGET = scope:recipient
VALUE = medium_unity_loss
DESC = clan_unity_forced_faction_joinage.desc
REVERSE_NON_HOUSE_TARGET = no
}As written in game/common/character_interactions/00_faction_interactions.txt.
- Category
- Vassal actions
- In the menu
- under More…
- ID
force_join_faction_interaction
Source: game/common/character_interactions/00_faction_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.