Interaction · Hostile actions
Break with Disciple
Stop being the recipient's Elder
What you need
You
- Has the target as disciple
Break with Disciple is a hostile character interaction in Crusader Kings III. Accepted automatically. Patch 1.20.1.2, from game/common/character_interactions/10_tgp_interactions.txt.
Quick answers (1)
- Will the AI accept Break with Disciple?
- Yes: it is accepted automatically.
Will they accept?
The other character has no choice: the game accepts it automatically.
What happens
Effects
remove_relation_disciple = scope:recipient- The character you target:
- Opinion: Refused to Be My Elder (-20)
- Event tgp_interaction_event.0032
Events it fires: tgp_interaction_event.0032
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (3 lines of game script)
is_shown = scope:actor = {
has_relation_disciple = scope:recipient
}As written in game/common/character_interactions/10_tgp_interactions.txt.
Effects (on_send, on_accept, on_decline) (11 lines of game script)
on_accept = scope:actor = {
remove_relation_disciple = scope:recipient
}
scope:recipient = {
add_opinion = {
target = scope:actor
modifier = refused_to_be_elder_opinion
opinion = -20
}
trigger_event = tgp_interaction_event.0032
}As written in game/common/character_interactions/10_tgp_interactions.txt.
- Category
- Hostile actions
- In the menu
- under More…
- ID
break_with_disciple
Source: game/common/character_interactions/10_tgp_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.