
Effect · every source
How to reduce Drylands Danger in CK3
0 sources raise Drylands Danger and 7 lower it in the game files of patch 1.20.1.2 — for this one, lower is better.
drylands_travel_dangerIn Crusader Kings III, 0 sources raise Drylands Danger and 7 sources lower it. Biggest cuts: Saharan Nomads -35, Desert Travelers -35, Dryland Dwellers -22, Irrigation Experts -22 and Nomadic -22. Patch 1.20.1.2, from the modifiers of traits, perks, traditions, buildings and the rest of game/common.
The biggest reductions
-35Saharan NomadsCultural tradition · Characters of this culture
-35Desert TravelersCultural tradition · Characters of this culture
-22Dryland DwellersCultural tradition · Characters of this culture
What lowers Drylands Danger (7)
Cultural traditions (6)

Characters of this culture
tradition_saharan_nomads· game/common/culture/traditions/00_regional_traditions.txt
Characters of this culture
tradition_desert_nomads· game/common/culture/traditions/00_regional_traditions.txt
Characters of this culture
tradition_dryland_dwellers· game/common/culture/traditions/00_realm_traditions.txt
Characters of this culture
tradition_fp3_irrigation_experts· game/common/culture/traditions/03_fp3_traditions.txt
Characters of this culture
tradition_warriors_of_the_dry· game/common/culture/traditions/00_combat_traditions.txt
Characters of this culture
tradition_desert_ribat· game/common/culture/traditions/00_maa_traditions.txt
Governments (1)
Nomadic-22
Rulers with this government
nomad_government· game/common/governments/00_government_types.txt
Source: game/common/culture/traditions/00_combat_traditions.txt, game/common/culture/traditions/00_maa_traditions.txt, game/common/culture/traditions/00_realm_traditions.txt, game/common/culture/traditions/00_regional_traditions.txt, game/common/culture/traditions/03_fp3_traditions.txt, game/common/governments/00_government_types.txt and the English localisation, Crusader Kings III 1.20.1.2. Building chains are shown once, at their strongest level, with the range over their levels. Title rank = the modifier every ruler gets for their highest title (common/modifiers/00_basic_modifiers.txt). Values written as a named script value are worked out from game/common/script_values; values that need a live character and effects that come only from events are not listed.