

Empire
West-Slavia
The empire of West-Slavia in patch 1.20.1.2: 5 de jure kingdoms and 74 counties. Its capital is Kraków.
give_title e_west_slavia
West-Slavia on the map at the start
On 867.1.1, no realm is called West-Slavia: its 74 de jure counties are held by 19 realms.
- Counties
- 74
- Development
- 227
Realms holding it
- Great Moravia19% · 14
- Milcenia14% · 10
- Bohemia11% · 8
- Silesia9% · 7
- Polania5% · 4
- Lublin4% · 3
Who holds its counties
- Radomil (Milczanów)11% · 8
- Gardomir (Ślężan)9% · 7
- Rostislav (Mojmírid)5% · 4
- Siemowit (Piast)5% · 4
- Wratysław (Wratysławicz)5% · 4
- Neklan (Přemyslid)4% · 3
Faiths
- Slovianska Pravda96% · 71
- Chalcedonianism4% · 3
Playable here (1)
- King RostislavEasy
Holy sites (1)
Special buildings (2)
On 1066.9.15, no realm is called West-Slavia: its 74 de jure counties are held by 4 realms.
- Counties
- 74
- Development
- 598
Realms holding it
- Poland49% · 36
- Holy Roman Empire35% · 26
- Ruthenia15% · 11
- Luticia1% · 1
Who holds its counties
- Vratislav (Přemyslid)9% · 7
- Bolesław (Piast)5% · 4
- Władysław (Piast)5% · 4
- Jan (Ciołek)4% · 3
- Zygmunt (Ossowski)4% · 3
- Lev (Chrobatiovsky)4% · 3
Cultures
- Polish47% · 35
- Czech19% · 14
- Polabian18% · 13
- Russian15% · 11
- Pomeranian1% · 1
Faiths
- Catholicism68% · 50
- Slovianska Pravda18% · 13
- Orthodoxy15% · 11
Playable here (1)
- Duke VratislavEasy
Holy sites (1)
Special buildings (2)
On 1178.10.1, no realm is called West-Slavia: its 74 de jure counties are held by 5 realms.
- Counties
- 74
- Development
- 1,683
Realms holding it
- Poland49% · 36
- Holy Roman Empire36% · 27
- Volhynia7% · 5
- Halych7% · 5
- Peresopnytsia1% · 1
Who holds its counties
- Bedřich (Přemyslid)12% · 9
- Bolesław (Piast-Silesia)11% · 8
- Kazimierz (Piast)8% · 6
- Leszek (Piast)7% · 5
- Bernhard (Askanien)7% · 5
- Jarosław (Piast-Silesia)5% · 4
From the map data of each start date: history/titles and history/provinces (holders, development, culture, faith), common/religion/holy_site_types, common/buildings, common/bookmarks.
The empire of West-Slavia (title ID e_west_slavia) has 5 de jure kingdoms in Crusader Kings III. To create it from the title view you need 2 kingdom titles (or 1 empire title or 1 hegemony title) and enough of its de jure counties, and it costs 1,000 gold for 500 prestige and 75 legitimacy; it is also formed through the decision Unite the West Slavs. Console: give_title e_west_slavia. Patch 1.20.1.2, from game/common/landed_titles/00_landed_titles.txt and game/common/defines/00_defines.txt.
Quick answers (1)
- How do you form West-Slavia in CK3?
- To create West-Slavia from the title view you need 2 kingdom titles (or 1 empire title or 1 hegemony title) and enough of its de jure counties, and it costs 1,000 gold for 500 prestige and 75 legitimacy; it is also formed through the decision Unite the West Slavs.
How to form West-Slavia
The decision that hands it over
Their effects make someone the holder of e_west_slavia — read from common/decisions, the scripted effects they call and the events they fire. Some hand it to another character the decision names.
Unite the West Slavs
- Completely Controls the Region of West Slavia
- one of: Your Primary Title is the Kingdom of Poland, Pomerania, Sorbia, Bohemia, or Great Moravia / You are an Emperor, and you hold the Kingdom of Poland, Pomerania, Sorbia, Bohemia, or Great Moravia
- Is landed
Create it from the title view
- You need one of
- 2 kingdom titles
- 1 empire title
- 1 hegemony title
“You need one of the following:” · titles you hold or completely control (
CREATE_TITLE_OR_TIER_EMPIRE)- De jure counties
- Enough of its de jure counties: the window says “You only have … of … required Counties”. How many it asks for is worked out by the game's code, not written in the files.
- Cost
1,000goldDiscounts can bring it down to 200 gold at least (20% — what lowers it). Mandala rulers also need piety level 5 and pay 5,000 piety.
- You gain
500prestige75legitimacy
Extra conditions written for West-Slavia
If
One of these
- Game rule set to “Enabled”
or
Game rule set to “Enabled, Headless Exempt”
Then
If
One of these
- Game rule set to “Enabled”
or
Game rule set to “Enabled, Headless Exempt”
One of these
- Your Government is Feudal
or
Your Government is Clanor
Your Government is a Tribal-type Governmentor
Your Government is Sōryō
Then
If
One of these
- Game rule set to “Enabled”
or
Game rule set to “Enabled, Headless Exempt”
One of these
- Your Government is Feudal
or
Your Government is Clanor
Your Government is a Tribal-type Governmentor
Your Government is Sōryō
None of these
- Your faith: Has a Doctrine or Tenet with Prevents Tribal Rulers from changing Government type · Grants the Unreformed Pagan Combat Advantage
Then
If
Then
- Must be on good terms with the Head of Faith
- A majority of Powerful Vassals must have a positive Opinion of you (…/…)
Else if
Then
One of these
- You are the Head of Faith
or
Head of Faith must have a positive Opinion of you
- A majority of Powerful Vassals must have a positive Opinion of you (…/…)
Otherwise
- If game rule set to “Enabled”: A majority of Powerful Vassals must have a positive Opinion of you (…/…)
- If played by the AI:
If
Then
- Depending on has game rule:
- When has game rule is title creation imperial power projection any power advantage: Due to your Imperial Power Projection game rule setting, you must have at least one of the following with every neighboring Empire: Be married to their Close Family · Have a Strong Hook on their Ruler · Be at least 50% stronger than their total forces
- When has game rule is title creation imperial power projection hard power only: Due to your Imperial Power Projection game rule setting, you must be at least 50% stronger than every neighboring Empire
- When has game rule is title creation imperial power projection soft power only: Due to your Imperial Power Projection game rule setting, you must have at least one of the following with every neighboring Empire: Be married to their Close Family · Have a Strong Hook on their Ruler
- When has game rule is title creation imperial power projection hard power only strict:
- When has game rule is title creation imperial power projection any power strict:
- Due to your Imperial Power Projection game rule setting, you must have at least one of the following with every neighboring Empire: Be married to their Close Family · Have a Strong Hook on their Ruler · Be at least 50% stronger than their total forces
- Due to your Imperial Power Projection game rule setting, you must have at least one of the following with every Empire which shares any De Jure territory in your Realm: Be married to their Close Family · Have a Strong Hook on their Ruler · Be at least 50% stronger than their total forces
- In any other case:
always = yes
- Depending on has game rule:
Usurping a empire costs 1,000 gold and gives 500 prestige; destroying one costs 1,200 prestige and 75 legitimacy. See also the domain, vassal and duchy limits. Patch 1.20.1.2: common/defines/00_defines.txt (NTitle), common/landed_titles/00_landed_titles.txt, common/decisions.


West-Slavia coat of arms
The coat as the game defines it, ready for the coat-of-arms designer's Paste. The text is the definition from common/coat_of_arms with its @values worked out — not tried in the game yet. Coats a title changes to in play (a conquest, a new dynasty) are not shown. All coats of arms
Show the code
e_west_slavia={
pattern="pattern_solid.dds"
color1="red"
color2="yellow"
colored_emblem={
texture="ce_wyvern.dds"
color1="yellow"
color2="yellow"
color3="black"
instance={
position={ 0.5 0.48 }
scale={ 0.9 0.95 }
}
}
colored_emblem={
texture="ce_crown_small.dds"
color1="yellow"
color2="yellow"
instance={
position={ 0.446 0.191 }
rotation=12
scale={ 0.161 0.161 }
}
}
}De jure kingdoms of West-Slavia
Each one's de jure counties (common/landed_titles), biggest first, on the game's paper map.
Great Moravia k_moravia
Poland k_poland
Bohemia k_bohemia
Galicia-Volhynia k_galicia-volhynia
Sorbia k_sorbia
How to use these IDs in the console
- In Steam, add
-debug_modeto the game's launch options (Properties → General). - In the game, open the console with the ` key (§, ~ or ^ on some keyboards).
- Paste the command (
give_title e_west_slavia) and press Enter. Using the console turns achievements off for that game.
Source: game/common/landed_titles/00_landed_titles.txt and the English localisation, Crusader Kings III 1.20.1.2. Commands as listed on the official wiki's console page. See also title IDs, character IDs, dynasty IDs and nicknames.




