

Empire
Russia
The empire of Russia in patch 1.20.1.2: 5 de jure kingdoms and 77 counties. Its capital is Kyiv.
give_title e_russia
Russia on the map at the start
On 867.1.1, no realm is called Russia: its 77 de jure counties are held by 23 realms.
- Counties
- 77
- Development
- 109
Realms holding it
- Khazaria21% · 16
- Holmgarðr13% · 10
- Minsk9% · 7
- Könugarðr6% · 5
- Plyos5% · 4
- Choklema5% · 4
Who holds its counties
- Rurik (Rurikid)6% · 5
- Dyre (Oskyldr)6% · 5
- Kezhevat (Meryavid)5% · 4
- Ruslan (Krivichi)5% · 4
- Valassi (Volan)5% · 4
- Mechislav (Seversky)4% · 3
Faiths
- Slovianska Pravda53% · 41
- Ukonusko45% · 35
- Vidilism1% · 1
Playable here (1)
- Rurik RurikidEasy
Special buildings (1)
On 1066.9.15, no realm is called Russia: its 77 de jure counties are held by 13 realms.
- Counties
- 77
- Development
- 353
Realms holding it
- Ruthenia19% · 15
- Chernigov19% · 15
- Novgorod19% · 15
- Pereyaslavl10% · 8
- Polotsk6% · 5
- Biarmia5% · 4
Who holds its counties
- Iziaslav (Rurikid)6% · 5
- Sviatoslav (Rurikid)5% · 4
- Vsevolod (Rurikid)5% · 4
- Vseslav (Rurikid)5% · 4
- Mstislav (Rurikid)5% · 4
- Rostislav (Rurikid)4% · 3
On 1178.10.1, no realm is called Russia: its 77 de jure counties are held by 15 realms.
- Counties
- 77
- Development
- 922
Realms holding it
- Novgorod34% · 26
- Vladimir10% · 8
- Kyiv9% · 7
- Chernigov9% · 7
- Turov6% · 5
- Pereyaslavl5% · 4
Who holds its counties
- Vsevolod (Vsevolodovich)6% · 5
- Roman (Vsevolodovich)5% · 4
- Mstislav (Vsevolodovich)5% · 4
- Yaroslav (Sviatoslavich)5% · 4
- Vladimir (Vsevolodovich)5% · 4
From the map data of each start date: history/titles and history/provinces (holders, development, culture, faith), common/religion/holy_site_types, common/buildings, common/bookmarks.
The empire of Russia (title ID e_russia) has 5 de jure kingdoms in Crusader Kings III. To create it from the title view you need 2 kingdom titles (or 1 empire title or 1 hegemony title) and enough of its de jure counties, and it costs 1,000 gold for 500 prestige and 75 legitimacy. Console: give_title e_russia. Patch 1.20.1.2, from game/common/landed_titles/00_landed_titles.txt and game/common/defines/00_defines.txt.
Quick answers (1)
- How do you form Russia in CK3?
- To create Russia from the title view you need 2 kingdom titles (or 1 empire title or 1 hegemony title) and enough of its de jure counties, and it costs 1,000 gold for 500 prestige and 75 legitimacy.
How to form Russia
Create it from the title view
- You need one of
- 2 kingdom titles
- 1 empire title
- 1 hegemony title
“You need one of the following:” · titles you hold or completely control (
CREATE_TITLE_OR_TIER_EMPIRE)- De jure counties
- Enough of its de jure counties: the window says “You only have … of … required Counties”. How many it asks for is worked out by the game's code, not written in the files.
- Cost
1,000goldDiscounts can bring it down to 200 gold at least (20% — what lowers it). Mandala rulers also need piety level 5 and pay 5,000 piety.
- You gain
500prestige75legitimacy
Extra conditions written for Russia
If
One of these
- Game rule set to “Enabled”
or
Game rule set to “Enabled, Headless Exempt”
Then
If
One of these
- Game rule set to “Enabled”
or
Game rule set to “Enabled, Headless Exempt”
One of these
- Your Government is Feudal
or
Your Government is Clanor
Your Government is a Tribal-type Governmentor
Your Government is Sōryō
Then
If
One of these
- Game rule set to “Enabled”
or
Game rule set to “Enabled, Headless Exempt”
One of these
- Your Government is Feudal
or
Your Government is Clanor
Your Government is a Tribal-type Governmentor
Your Government is Sōryō
None of these
- Your faith: Has a Doctrine or Tenet with Prevents Tribal Rulers from changing Government type · Grants the Unreformed Pagan Combat Advantage
Then
If
Then
- Must be on good terms with the Head of Faith
- A majority of Powerful Vassals must have a positive Opinion of you (…/…)
Else if
Then
One of these
- You are the Head of Faith
or
Head of Faith must have a positive Opinion of you
- A majority of Powerful Vassals must have a positive Opinion of you (…/…)
Otherwise
- If game rule set to “Enabled”: A majority of Powerful Vassals must have a positive Opinion of you (…/…)
- If played by the AI:
If
Then
- Depending on has game rule:
- When has game rule is title creation imperial power projection any power advantage: Due to your Imperial Power Projection game rule setting, you must have at least one of the following with every neighboring Empire: Be married to their Close Family · Have a Strong Hook on their Ruler · Be at least 50% stronger than their total forces
- When has game rule is title creation imperial power projection hard power only: Due to your Imperial Power Projection game rule setting, you must be at least 50% stronger than every neighboring Empire
- When has game rule is title creation imperial power projection soft power only: Due to your Imperial Power Projection game rule setting, you must have at least one of the following with every neighboring Empire: Be married to their Close Family · Have a Strong Hook on their Ruler
- When has game rule is title creation imperial power projection hard power only strict:
- When has game rule is title creation imperial power projection any power strict:
- Due to your Imperial Power Projection game rule setting, you must have at least one of the following with every neighboring Empire: Be married to their Close Family · Have a Strong Hook on their Ruler · Be at least 50% stronger than their total forces
- Due to your Imperial Power Projection game rule setting, you must have at least one of the following with every Empire which shares any De Jure territory in your Realm: Be married to their Close Family · Have a Strong Hook on their Ruler · Be at least 50% stronger than their total forces
- In any other case:
always = yes
- Depending on has game rule:
Usurping a empire costs 1,000 gold and gives 500 prestige; destroying one costs 1,200 prestige and 75 legitimacy. See also the domain, vassal and duchy limits. Patch 1.20.1.2: common/defines/00_defines.txt (NTitle), common/landed_titles/00_landed_titles.txt.


Russia coat of arms
The coat as the game defines it, ready for the coat-of-arms designer's Paste. The text is the definition from common/coat_of_arms with its @values worked out — not tried in the game yet. Coats a title changes to in play (a conquest, a new dynasty) are not shown. All coats of arms
Show the code
e_russia={
pattern="pattern_solid.dds"
color1="red"
color2="yellow"
colored_emblem={
texture="ce_crown_small.dds"
color1="yellow"
color2="yellow"
instance={
position={ 0.431 0.100 }
rotation=12
scale={ 0.1 0.1 }
}
instance={
position={ 0.569 0.100 }
rotation=348
scale={ 0.1 0.1 }
}
}
colored_emblem={
texture="ce_eagle_double.dds"
color1="yellow"
color2="yellow"
color3="black"
instance={
position={ 0.5 0.5 }
scale={ 0.9 1.0 }
}
}
colored_emblem={
texture="ce_shield_01.dds"
color1="red"
color2="red"
instance={
position={ 0.5 0.432 }
scale={ 0.35 0.35 }
}
}
colored_emblem={
texture="ce_knight.dds"
color1="white"
color2="blue"
instance={
position={ 0.5 0.41 }
scale={ 0.31 0.31 }
}
}
}De jure kingdoms of Russia
Each one's de jure counties (common/landed_titles), biggest first, on the game's paper map.
Ruthenia k_ruthenia
Novgorod k_novgorod
White Rus' k_white_rus
Vladimir k_opolye
Bjarmaland k_bjarmaland
How to use these IDs in the console
- In Steam, add
-debug_modeto the game's launch options (Properties → General). - In the game, open the console with the ` key (§, ~ or ^ on some keyboards).
- Paste the command (
give_title e_russia) and press Enter. Using the console turns achievements off for that game.
Source: game/common/landed_titles/00_landed_titles.txt and the English localisation, Crusader Kings III 1.20.1.2. Commands as listed on the official wiki's console page. See also title IDs, character IDs, dynasty IDs and nicknames.




