

Empire
Rajasthan
The empire of Rajasthan in patch 1.20.1.2: 9 de jure kingdoms and 118 counties. Its capital is Kanyakubja.
give_title e_rajastan
Rajasthan on the map at the start
On 867.1.1, no realm is called Rajasthan: its 118 de jure counties are held by 15 realms.
- Counties
- 118
- Development
- 1,085
Realms holding it
- Kosala50% · 59
- Sindh9% · 11
- Karnata8% · 10
- Kurmanchal8% · 10
- Multan4% · 5
- Kashmir4% · 5
Who holds its counties
- Basantadeva (Katyuri)8% · 10
- Bhoja (Pratihara)5% · 6
- Avantivarma (Utpala)4% · 5
- Udaysangh (Tomara)3% · 4
- Akadadeva (Chawda)3% · 4
- Kakuka (Pratihara)3% · 4
Holy sites (15)
Multan · Udabhanda · Haridwar · Mathura · Dwarka · Palitana · Ranakpur · Ujjayini · and 7 more
Special buildings (6)
Iron Pillar of Delhi · University · The Zawar Mines · The Khetri Copper Mines · Iron Pillar of Dhar · Temple City
On 1066.9.15, no realm is called Rajasthan: its 118 de jure counties are held by 24 realms.
- Counties
- 118
- Development
- 1,402
Realms holding it
- Kabulistan15% · 18
- Malwa13% · 15
- Jejakabhukti8% · 10
- Gujarat8% · 9
- Sindh6% · 7
- Kanyakubja6% · 7
Who holds its counties
- Jayasimha (Paramara)5% · 6
- Sonpal (Khasiya)5% · 6
- Kirtivarma (Chandela)4% · 5
- Bhoongar (Soomra)4% · 5
- Karnadeva (Solanki)3% · 4
Holy sites (15)
Multan · Udabhanda · Haridwar · Mathura · Dwarka · Palitana · Ranakpur · Ujjayini · and 7 more
Special buildings (6)
Iron Pillar of Delhi · University · The Zawar Mines · The Khetri Copper Mines · Iron Pillar of Dhar · Temple City
On 1178.10.1, no realm is called Rajasthan: its 118 de jure counties are held by 23 realms.
- Counties
- 118
- Development
- 2,148
Realms holding it
- Rajputana13% · 15
- Kosala11% · 13
- Punjab10% · 12
- Malwa10% · 12
- Gujarat9% · 11
- Kabulistan8% · 9
Who holds its counties
- Muhammad (Ghurid)5% · 6
- Vindhyavarman (Paramara)4% · 5
- Surapala (Rashtrakuta)4% · 5
- Paramardi (Chandela)3% · 4
- Prithviraja (Chauhan)3% · 4
Holy sites (15)
Multan · Udabhanda · Haridwar · Mathura · Dwarka · Palitana · Ranakpur · Ujjayini · and 7 more
Special buildings (6)
Iron Pillar of Delhi · University · The Zawar Mines · The Khetri Copper Mines · Iron Pillar of Dhar · Temple City
From the map data of each start date: history/titles and history/provinces (holders, development, culture, faith), common/religion/holy_site_types, common/buildings, common/bookmarks.
The empire of Rajasthan (title ID e_rajastan) has 9 de jure kingdoms in Crusader Kings III. To create it from the title view you need 2 kingdom titles (or 1 empire title or 1 hegemony title) and enough of its de jure counties, and it costs 1,000 gold for 500 prestige and 75 legitimacy. Console: give_title e_rajastan. Patch 1.20.1.2, from game/common/landed_titles/00_landed_titles.txt and game/common/defines/00_defines.txt.
Quick answers (1)
- How do you form Rajasthan in CK3?
- To create Rajasthan from the title view you need 2 kingdom titles (or 1 empire title or 1 hegemony title) and enough of its de jure counties, and it costs 1,000 gold for 500 prestige and 75 legitimacy.
How to form Rajasthan
Create it from the title view
- You need one of
- 2 kingdom titles
- 1 empire title
- 1 hegemony title
“You need one of the following:” · titles you hold or completely control (
CREATE_TITLE_OR_TIER_EMPIRE)- De jure counties
- Enough of its de jure counties: the window says “You only have … of … required Counties”. How many it asks for is worked out by the game's code, not written in the files.
- Cost
1,000goldDiscounts can bring it down to 200 gold at least (20% — what lowers it). Mandala rulers also need piety level 5 and pay 5,000 piety.
- You gain
500prestige75legitimacy
Extra conditions written for Rajasthan
If
One of these
- Game rule set to “Enabled”
or
Game rule set to “Enabled, Headless Exempt”
Then
If
One of these
- Game rule set to “Enabled”
or
Game rule set to “Enabled, Headless Exempt”
One of these
- Your Government is Feudal
or
Your Government is Clanor
Your Government is a Tribal-type Governmentor
Your Government is Sōryō
Then
If
One of these
- Game rule set to “Enabled”
or
Game rule set to “Enabled, Headless Exempt”
One of these
- Your Government is Feudal
or
Your Government is Clanor
Your Government is a Tribal-type Governmentor
Your Government is Sōryō
None of these
- Your faith: Has a Doctrine or Tenet with Prevents Tribal Rulers from changing Government type · Grants the Unreformed Pagan Combat Advantage
Then
If
Then
- Must be on good terms with the Head of Faith
- A majority of Powerful Vassals must have a positive Opinion of you (…/…)
Else if
Then
One of these
- You are the Head of Faith
or
Head of Faith must have a positive Opinion of you
- A majority of Powerful Vassals must have a positive Opinion of you (…/…)
Otherwise
- If game rule set to “Enabled”: A majority of Powerful Vassals must have a positive Opinion of you (…/…)
- If played by the AI:
If
Then
- Depending on has game rule:
- When has game rule is title creation imperial power projection any power advantage: Due to your Imperial Power Projection game rule setting, you must have at least one of the following with every neighboring Empire: Be married to their Close Family · Have a Strong Hook on their Ruler · Be at least 50% stronger than their total forces
- When has game rule is title creation imperial power projection hard power only: Due to your Imperial Power Projection game rule setting, you must be at least 50% stronger than every neighboring Empire
- When has game rule is title creation imperial power projection soft power only: Due to your Imperial Power Projection game rule setting, you must have at least one of the following with every neighboring Empire: Be married to their Close Family · Have a Strong Hook on their Ruler
- When has game rule is title creation imperial power projection hard power only strict:
- When has game rule is title creation imperial power projection any power strict:
- Due to your Imperial Power Projection game rule setting, you must have at least one of the following with every neighboring Empire: Be married to their Close Family · Have a Strong Hook on their Ruler · Be at least 50% stronger than their total forces
- Due to your Imperial Power Projection game rule setting, you must have at least one of the following with every Empire which shares any De Jure territory in your Realm: Be married to their Close Family · Have a Strong Hook on their Ruler · Be at least 50% stronger than their total forces
- In any other case:
always = yes
- Depending on has game rule:
Usurping a empire costs 1,000 gold and gives 500 prestige; destroying one costs 1,200 prestige and 75 legitimacy. See also the domain, vassal and duchy limits. Patch 1.20.1.2: common/defines/00_defines.txt (NTitle), common/landed_titles/00_landed_titles.txt.


Rajasthan coat of arms
The coat as the game defines it, ready for the coat-of-arms designer's Paste. The text is the definition from common/coat_of_arms with its @values worked out — not tried in the game yet. Coats a title changes to in play (a conquest, a new dynasty) are not shown. All coats of arms
Show the code
e_rajastan={
pattern="pattern_solid.dds"
color1="green"
color2="yellow"
colored_emblem={
texture="ce_elephant_indian.dds"
color1="yellow"
color2="red"
color3="black"
instance={
position={ 0.50 0.48 }
scale={ 0.95 1.0 }
}
}
}De jure kingdoms of Rajasthan
Each one's de jure counties (common/landed_titles), biggest first, on the game's paper map.

Punjab19 de jure counties · k_punjab
Rajputana17 de jure counties · k_rajputana
Himalaya16 de jure counties · k_himalaya
Gujarat13 de jure counties · k_gujarat
Kosala13 de jure counties · k_kosala
Delhi12 de jure counties · k_delhi
Malwa12 de jure counties · k_malwa
Sindh10 de jure counties · k_sindh
Kashmir6 de jure counties · k_kashmir
Sindh k_sindh
Punjab k_punjab
Delhi k_delhi
Gujarat k_gujarat
Rajputana k_rajputana
Malwa k_malwa
Kosala k_kosala
Himalaya k_himalaya
Kashmir k_kashmir
How to use these IDs in the console
- In Steam, add
-debug_modeto the game's launch options (Properties → General). - In the game, open the console with the ` key (§, ~ or ^ on some keyboards).
- Paste the command (
give_title e_rajastan) and press Enter. Using the console turns achievements off for that game.
Source: game/common/landed_titles/00_landed_titles.txt and the English localisation, Crusader Kings III 1.20.1.2. Commands as listed on the official wiki's console page. See also title IDs, character IDs, dynasty IDs and nicknames.