
Culture
Rajasthani
set_culture rajputCulture ID rajput. set_culture changes the culture of the character you play; change_culture <county id> rajput changes a county's. Both need the debug mode (launch option -debug_mode).
Traditions
The traditions this culture starts with, and what each one does.
Warrior CultureSocial-25% Cultural head fascination, +10% Accolade Glory Gain, +15% Monthly Martial Lifestyle Experience, +1 Size of Men-at-Arms Regiments
QuarrelsomeWarfare-40% Control Growth
Mystical AncestorsRitual+10 Dynasty Opinion
Khadga PujaRegional+10% Knight Effectiveness, +10% Accolade Glory Gain
Bellicose ethos
This culture considers conflict and violence to be necessary states of existence; ingrained in its people is the idea that one should stand up and fight for their own.
Characters of this culture
- Prowess+2
- Herd Conversion into Horde Riders+1%
- Men-at-Arms Recruitment Cost-10%
- Men-at-Arms Maintenance-10%
- Minority Vassal Opinion (Different Culture)-10
The culture
- Mercenary count+50%
Provinces of this culture
- Levy Size+10%
Martial custom: Men Only
- Only men can be Commanders and Knights
Other Indo-Aryan cultures
Bengali, Brahui, Gujarati, Kamrupi, Kannauji, Kashmiri, Malvi, Marathi, Nepali, Oriya, Punjabi, Sindhi, Sinhala
Source: game/common/culture/cultures/00_indo_aryan.txt, game/common/culture/traditions/00_societal_traditions.txt, game/common/culture/traditions/00_combat_traditions.txt, game/common/culture/traditions/00_ritual_traditions.txt, game/common/culture/traditions/00_maa_traditions.txt, game/common/culture/pillars/00_ethos.txt and the English localisation, Crusader Kings III 1.20.0.3.