
Culture
Kamrupi
set_culture assameseCulture ID assamese. set_culture changes the culture of the character you play; change_culture <county id> assamese changes a county's. Both need the debug mode (launch option -debug_mode).
Traditions
The traditions this culture starts with, and what each one does.
Collective LandsRealm+10% Development Growth, -20% Control Growth, +20% Building Construction Time
Jungle WarriorsWarfare+10% Levy Size in Jungle, +25% Supply Limit in Jungle
Added with a DLC
- Culture Blending with Hybridize Culture
Communal ethos
This culture values the bonds of community above all else, fostering great loyalty and dedication by working together towards common goals.
Characters of this culture
- Close Family Opinion+5
- Same Culture Mercenary Hire Cost-15%
- Minority Vassal Opinion (Different Culture)-10
- County Fertility Growth+5%
Provinces of this culture
- Building Construction Cost-5%
- Building Construction Time-10%
- Herders have a higher County Fertility Growth
Martial custom: Men Only
- Only men can be Commanders and Knights
Other Indo-Aryan cultures
Bengali, Brahui, Gujarati, Kannauji, Kashmiri, Malvi, Marathi, Nepali, Oriya, Punjabi, Rajasthani, Sindhi, Sinhala
Source: game/common/culture/cultures/00_indo_aryan.txt, game/common/culture/traditions/00_realm_traditions.txt, game/common/culture/traditions/00_combat_traditions.txt, game/common/culture/pillars/00_ethos.txt and the English localisation, Crusader Kings III 1.20.0.3.