CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Coat of arms of Byzantine Empire

Empire

Byzantine Empire

The empire of Byzantine Empire in patch 1.20.1.2: 31 de jure kingdoms and 187 counties. Its capital is Byzantion.

give_title e_byzantium
The de jure land of Byzantine Empire
De jure Byzantine Empire: 187 counties on the map · open it on the 1066 map

Byzantine Empire on the map at the start

On 1066.9.15, Byzantine Empire is a realm of its own, ruled by Konstantinos (Doukas). It holds 123 of its 187 de jure counties; 19 other realms hold the rest.

Counties
187
Development
1,840

Realms holding it

  • Byzantine Empire66% · 123
  • Croatia11% · 21
  • Apulia5% · 9
  • Duklja5% · 9
  • Georgia4% · 8
  • Hereti1% · 2
Open it on the 1066 map →

Cultures

Faiths

Playable here (1)

Holy sites (9)

Constantinople · Mount Olympus · Athens · Visoki · Ragusa · Preslav · Ani · Dwin · and 1 more

From the map data of each start date: history/titles and history/provinces (holders, development, culture, faith), common/religion/holy_site_types, common/buildings, common/bookmarks.

The empire of Byzantine Empire (title ID e_byzantium) has 31 de jure kingdoms in Crusader Kings III. To create it from the title view you need 2 kingdom titles (or 1 empire title or 1 hegemony title) and enough of its de jure counties, and it costs 1,000 gold for 500 prestige and 75 legitimacy; it is also formed through the decision Restore the Byzantine Empire. Console: give_title e_byzantium. Patch 1.20.1.2, from game/common/landed_titles/00_landed_titles.txt and game/common/defines/00_defines.txt.

Quick answers (1)
How do you form Byzantine Empire in CK3?
To create Byzantine Empire from the title view you need 2 kingdom titles (or 1 empire title or 1 hegemony title) and enough of its de jure counties, and it costs 1,000 gold for 500 prestige and 75 legitimacy; it is also formed through the decision Restore the Byzantine Empire.

How to form Byzantine Empire

The decision that hands it over

Their effects make someone the holder of e_byzantium — read from common/decisions, the scripted effects they call and the events they fire. Some hand it to another character the decision names.

  • Restore the Byzantine Empire

    Create Byzantine Empire and reinstate its ancient customs

    • No Ruler holds Byzantine Empire
    • Is an Independent Ruler
    • Highest held Title is at least Kingdom Rank
    PrestigevariesPrestigevariesPietyRoads to Power

Create it from the title view

You need one of
  • 2 kingdom titles
  • 1 empire title
  • 1 hegemony title

“You need one of the following:” · titles you hold or completely control (CREATE_TITLE_OR_TIER_EMPIRE)

De jure counties
Enough of its de jure counties: the window says “You only have … of … required Counties”. How many it asks for is worked out by the game's code, not written in the files.
Cost
gold1,000gold

Discounts can bring it down to 200 gold at least (20% — what lowers it). Mandala rulers also need piety level 5 and pay 5,000 piety.

You gain
prestige500prestige75legitimacy

Extra conditions written for Byzantine Empire

  • If

    • One of these

      • Game rule set to “Enabled”
      • or

        Game rule set to “Enabled, Headless Exempt”

    Then

  • If

    • If game rule set to “AI Only”: Is played by the AI
    • Else, if game rule set to “Player Only”: Is played by a person
    • Otherwise:
      • always = yes
    • Highest held Title is at most Kingdom Rank

    Then

    • Depending on has game rule:
      • When has game rule is title creation imperial power projection any power advantage: Due to your Imperial Power Projection game rule setting, you must have at least one of the following with every neighboring Empire: Be married to their Close Family · Have a Strong Hook on their Ruler · Be at least 50% stronger than their total forces
      • When has game rule is title creation imperial power projection hard power only: Due to your Imperial Power Projection game rule setting, you must be at least 50% stronger than every neighboring Empire
      • When has game rule is title creation imperial power projection soft power only: Due to your Imperial Power Projection game rule setting, you must have at least one of the following with every neighboring Empire: Be married to their Close Family · Have a Strong Hook on their Ruler
      • When has game rule is title creation imperial power projection hard power only strict:
        • Due to your Imperial Power Projection game rule setting, you must be at least 50% stronger than every neighboring Empire
        • Due to your Imperial Power Projection game rule setting, you must be at least 50% stronger than every Empire which shares any De Jure territory in your Realm
      • When has game rule is title creation imperial power projection any power strict:
        • Due to your Imperial Power Projection game rule setting, you must have at least one of the following with every neighboring Empire: Be married to their Close Family · Have a Strong Hook on their Ruler · Be at least 50% stronger than their total forces
        • Due to your Imperial Power Projection game rule setting, you must have at least one of the following with every Empire which shares any De Jure territory in your Realm: Be married to their Close Family · Have a Strong Hook on their Ruler · Be at least 50% stronger than their total forces
      • In any other case:
        • always = yes
  • You hold Latin Empire

Usurping a empire costs 1,000 gold and gives 500 prestige; destroying one costs 1,200 prestige and 75 legitimacy. See also the domain, vassal and duchy limits. Patch 1.20.1.2: common/defines/00_defines.txt (NTitle), common/landed_titles/00_landed_titles.txt, common/decisions.

Coat of arms of Byzantine Empire

Byzantine Empire coat of arms

The coat as the game defines it, ready for the coat-of-arms designer's Paste. The text is the definition from common/coat_of_arms with its @values worked out — not tried in the game yet. Coats a title changes to in play (a conquest, a new dynasty) are not shown. All coats of arms

Show the code
e_byzantium={
	pattern="pattern_solid.dds"
	color1="red"
	color2="yellow"
	colored_emblem={
		texture="ce_ordinary_cross_thin.dds"
		color1="yellow"
		color2="yellow"
	}
	colored_emblem={
		texture="ce_beta.dds"
		color1="yellow"
		color2="yellow"
		instance={
			position={ 0.735 0.22 }
			scale={ 0.55 0.55 }
		}
		instance={
			position={ 0.265 0.22 }
			scale={ -0.55 0.55 }
		}
		instance={
			position={ 0.265 0.715 }
			scale={ -0.45 0.45 }
		}
		instance={
			position={ 0.735 0.715 }
			scale={ 0.45 0.45 }
		}
	}
}

De jure kingdoms of Byzantine Empire

Each one's de jure counties (common/landed_titles), biggest first, on the game's paper map.

How to use these IDs in the console
  1. In Steam, add -debug_mode to the game's launch options (Properties → General).
  2. In the game, open the console with the ` key (§, ~ or ^ on some keyboards).
  3. Paste the command (give_title e_byzantium) and press Enter. Using the console turns achievements off for that game.

Source: game/common/landed_titles/00_landed_titles.txt and the English localisation, Crusader Kings III 1.20.1.2. Commands as listed on the official wiki's console page. See also title IDs, character IDs, dynasty IDs and nicknames.

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