CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · By God Alone files

valid_claim_war_incited_attacker_trigger

valid_claim_war_incited_attacker_trigger = { RECIPIENT = … }

game/common/scripted_triggers/pam_scripted_triggers.txt, line 4676 (45 lines). Parameters: $RECIPIENT$.

valid_claim_war_incited_attacker_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 4676 of its file. A call passes 1 parameter: RECIPIENT. The game's script calls it in 2 places, among them Incite Claim War (interaction) and incite_claim_war_title_can_be_picked_trigger (scripted trigger). Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.

What it checks

  • Their faith is the same as that of puppet or actor
  • Highest held Title is at least County Rank
  • Is at not War
  • Is landed
  • Gold more than 0
  • Is available (not imprisoned, not incapable)
  • current_military_strength >= $RECIPIENT$.one_tenth_current_military_strength
  • Their government is not Adventurer
  • Their government is not Nomadic
  • Their government is not Celestial
  • Their government is not a Theocratic-type Government
  • Their government is not Ecclesiastical
  • NOT = { is_allied_to = $RECIPIENT$ }
  • NOT = { has_truce = $RECIPIENT$ }
  • NOT = { is_tributary_of = $RECIPIENT$.top_liege }
  • NOT = { is_tributary_of = $RECIPIENT$ }
  • NOT = { top_liege = $RECIPIENT$.top_liege }
  • NOT = { liege = $RECIPIENT$ }
  • NOT = { puppet:theological_agent_puppet ?= scope:puppet_or_actor }
  • NOT = { puppet:external_theological_agent_puppet ?= scope:puppet_or_actor }
  • None of these

    • Any liege or above:
      • is_at_war_with = $RECIPIENT$
  • Any claim:
    • Title tier at least County
    • Title tier at most Kingdom
    • is_landless_type_title = no
    • Their holder:
      • target_is_same_character_or_above = $RECIPIENT$
  • tgp_japan_offensive_wars_ban_trigger = yes

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (45 lines of game script)
valid_claim_war_incited_attacker_trigger = {
	faith = scope:puppet_or_actor.faith
	highest_held_title_tier >= tier_county
	is_at_war = no
	is_landed = yes
	gold > 0

	is_available_quick = {
		alive = yes
		imprisoned = no
		incapable = no
	}
	current_military_strength >= $RECIPIENT$.one_tenth_current_military_strength
	NOR = {
		government_has_flag = government_is_landless_adventurer
		government_has_flag = government_is_nomadic
		government_has_flag = government_is_celestial
		government_has_flag = government_is_theocracy
		government_has_flag = government_is_ecclesiastical
		this = scope:puppet_or_actor
		this = $RECIPIENT$
		is_allied_to = $RECIPIENT$
		has_truce = $RECIPIENT$
		is_tributary_of = $RECIPIENT$.top_liege
		is_tributary_of = $RECIPIENT$
		top_liege = $RECIPIENT$.top_liege
		liege = $RECIPIENT$
		puppet:theological_agent_puppet ?= scope:puppet_or_actor
		puppet:external_theological_agent_puppet ?= scope:puppet_or_actor
	}
	NOT = {
		any_liege_or_above = {
			is_at_war_with = $RECIPIENT$
		}
	}
	any_claim = {
		tier >= tier_county
		tier <= tier_kingdom
		is_landless_type_title = no
		holder ?= {
			target_is_same_character_or_above = $RECIPIENT$
		}
	}
	tgp_japan_offensive_wars_ban_trigger = yes
}

As written in game/common/scripted_triggers/pam_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls valid_claim_war_incited_attacker_trigger.

Character interactions (1)

Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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