CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · By God Alone files

incite_claim_war_title_can_be_picked_trigger

incite_claim_war_title_can_be_picked_trigger = { RECIPIENT = … SECONDARY = … }

game/common/scripted_triggers/pam_scripted_triggers.txt, line 4801 (71 lines). Parameters: $RECIPIENT$, $SECONDARY$.

incite_claim_war_title_can_be_picked_trigger is a scripted trigger in Crusader Kings III, in the By God Alone files, written at line 4801 of its file. A call passes 2 parameters: RECIPIENT and SECONDARY. The game's script calls it in 1 place, among them Incite Claim War (interaction). Its body carries 5 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_triggers/pam_scripted_triggers.txt.

What it checks

  • Title tier at most Kingdom
  • Title tier at least County
  • is_landless_type_title = no
  • Their holder:
    • target_is_same_character_or_above = $RECIPIENT$
  • If

    a check the game hides

    Then

    • … must have a Claim on …

    Otherwise

  • If title tier at least Kingdom: Your Level of Devotion must be paragon of virtue or higher to target Kingdoms
  • If title tier at least Duchy: Your Level of Devotion must be devoted servant or higher to target Duchies
  • If

    • scope:puppet_or_actor:
      • is_at_war_with = $RECIPIENT$

    Then

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (71 lines of game script)
incite_claim_war_title_can_be_picked_trigger = {
	tier <= tier_kingdom
	tier >= tier_county
	is_landless_type_title = no
	holder ?= {
		target_is_same_character_or_above = $RECIPIENT$
	}
	trigger_if = {
		limit = {
			exists = $SECONDARY$
		}
		custom_tooltip = {
			text = sponsored_claim_war_attacker_must_have_claim_tt
			$SECONDARY$ = { has_claim_on = scope:target }
		}
	}
	trigger_else = {
		custom_tooltip = {
			text = sponsored_claim_war_someone_must_have_claim_tt
			any_claimant = {
				valid_claim_war_incited_attacker_trigger = { RECIPIENT = $RECIPIENT$ }
			}
		}
	}
	trigger_if = {
		limit = {
			tier >= tier_kingdom
		}
		custom_tooltip = {
			text = piety_too_low_target_kingdom_tt
			scope:puppet_or_actor = { piety_level >= 4 }
		}
	}
	trigger_if = {
		limit = {
			tier >= tier_duchy
		}
		custom_tooltip = {
			text = piety_too_low_target_duchy_tt
			scope:puppet_or_actor = { piety_level >= 3 }
		}
	}
	trigger_if = {
		limit = {
			scope:puppet_or_actor = {
				is_at_war_with = $RECIPIENT$
			}
		}
		custom_tooltip = {
			text = not_at_war_for_target_title_or_above_tt
			scope:puppet_or_actor = {
				NOT = {
					any_character_war = {
						casus_belli = {
							any_target_title = {
								OR = {
									any_this_title_or_de_jure_above = {
										this = scope:target
									}
									any_in_de_jure_hierarchy = {
										this = scope:target
									}
								}
							}
						}
					}
				}
			}
		}
	}
}

As written in game/common/scripted_triggers/pam_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls incite_claim_war_title_can_be_picked_trigger.

Character interactions (1)

Source: game/common/scripted_triggers/pam_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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