CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · All Under Heaven files

tgp_uses_house_blocs_trigger

tgp_uses_house_blocs_trigger = yes

game/common/scripted_triggers/10_tgp_house_bloc_triggers.txt, line 2 (5 lines). No parameters.

tgp_uses_house_blocs_trigger is a scripted trigger in Crusader Kings III, in the All Under Heaven files, written at line 2 of its file. It takes no parameters: tgp_uses_house_blocs_trigger = yes (or no). The game's script calls it in 11 places, among them Demand Aspiration Change (interaction), Mend Broken House Relations (interaction) and Office Endorsement (event petition_liege.0121). Patch 1.20.1.2, from game/common/scripted_triggers/10_tgp_house_bloc_triggers.txt.

What it checks

  • Government uses Blocs
  • Their top liege: Government uses Blocs

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (5 lines of game script)
tgp_uses_house_blocs_trigger = {
	has_tgp_dlc_trigger = yes
	government_has_flag = government_has_house_blocs # DO NOT CHANGE THIS
	top_liege = { government_has_flag = government_has_house_blocs } # DO NOT CHANGE THIS
}

As written in game/common/scripted_triggers/10_tgp_house_bloc_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls tgp_uses_house_blocs_trigger.

Events (1)

On actions (the game's own hooks) (2)

  • on_rank_up
  • on_vassal_gained

Scripted modifiers (AI weights) (1)

  • house_bloc_tyranny_war_modifiers

Source: game/common/scripted_triggers/10_tgp_house_bloc_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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