Scripted trigger · All Under Heaven files
tgp_is_valid_member_character_shared_trigger
tgp_is_valid_member_character_shared_trigger = yesgame/common/scripted_triggers/10_tgp_house_bloc_triggers.txt, line 8 (6 lines). No parameters.
tgp_is_valid_member_character_shared_trigger is a scripted trigger in Crusader Kings III, in the All Under Heaven files, written at line 8 of its file. It takes no parameters: tgp_is_valid_member_character_shared_trigger = yes (or no). The game's script calls it in 6 places, among them house_bloc_ceremony (confederation types), house_bloc_determination (confederation types) and house_bloc_humility (confederation types). Patch 1.20.1.2, from game/common/scripted_triggers/10_tgp_house_bloc_triggers.txt.
What it checks
leading_house.house_head.top_liege ?= scope:character.top_liege- Any confederation member house:
scope:character:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (6 lines of game script)
tgp_is_valid_member_character_shared_trigger = {
save_temporary_scope_as = house_bloc
leading_house.house_head.top_liege ?= scope:character.top_liege # Same realm as Leading House head
any_confederation_member_house = { this = scope:character.house }
scope:character = { tgp_uses_house_blocs_trigger = yes }
}As written in game/common/scripted_triggers/10_tgp_house_bloc_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls tgp_is_valid_member_character_shared_trigger.
Confederation types (6)
- house_bloc_ceremony
- house_bloc_determination
- house_bloc_humility
- house_bloc_prosperity
- house_bloc_service
- house_bloc_strength
Source: game/common/scripted_triggers/10_tgp_house_bloc_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.