CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger · All Under Heaven files

tgp_house_bloc_interaction_valid_trigger

tgp_house_bloc_interaction_valid_trigger = yes

game/common/scripted_triggers/10_tgp_japan_triggers.txt, line 620 (6 lines). No parameters.

tgp_house_bloc_interaction_valid_trigger is a scripted trigger in Crusader Kings III, in the All Under Heaven files, written at line 620 of its file. It takes no parameters: tgp_house_bloc_interaction_valid_trigger = yes (or no). The game's script calls it in 11 places, among them Acknowledge Bloc Leadership (interaction), Claim House Bloc Leadership (interaction) and Demand Aspiration Change (interaction). Patch 1.20.1.2, from game/common/scripted_triggers/10_tgp_japan_triggers.txt.

What it checks

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (6 lines of game script)
tgp_house_bloc_interaction_valid_trigger = {
	is_ruler = yes
	tgp_uses_house_blocs_trigger = yes
	highest_held_title_tier >= tier_county
	top_liege = { tgp_uses_house_blocs_trigger = yes }
}

As written in game/common/scripted_triggers/10_tgp_japan_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls tgp_house_bloc_interaction_valid_trigger.

On actions (the game's own hooks) (1)

  • on_title_gain

Scripted modifiers (AI weights) (1)

  • house_bloc_desire_to_join_modifiers

Source: game/common/scripted_triggers/10_tgp_japan_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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