Interaction · Diplomatic actions
Leave House Bloc
Disentangle your House from the …
What you need
You
To send it
- Is at not War
- … must be House Head of a Noble Family Challenge your House Head for leadership, or use the Create Cadet Branch Decision
- The Leading House cannot leave a House Bloc
- You were forced to join the Bloc with a Hook and must remain for 10 years
- Your House was forced to join the Bloc after losing a Bloc Expansion War (Expires on …)
- Sub-Vassals may not leave their Liege's House Bloc
To see it in the menu
house.house_head ?= this- Is a ruler
- Your Government uses Blocs
- Your top liege: Government uses Blocs
- Highest held Title is at least County Rank
- Your top liege:
If
confederation.leading_house = house
Then
scope:recipient.house = house
scope:recipient.house.house_confederation ?= scope:actor.house.house_confederation
Leave House Bloc is a diplomatic character interaction in Crusader Kings III. You need: Is at not War, The Leading House cannot leave a House Bloc, You were forced to join the Bloc with a Hook and must remain for 10 years and 2 more. Accepted automatically. Patch 1.20.1.2, from game/common/character_interactions/10_tgp_japan_interactions.txt.
Quick answers (2)
- What are the requirements for Leave House Bloc in CK3?
- You: Is at not War, The Leading House cannot leave a House Bloc, You were forced to join the Bloc with a Hook and must remain for 10 years, Your House was forced to join the Bloc after losing a Bloc Expansion War (Expires on …) and Sub-Vassals may not leave their Liege's House Bloc. (patch 1.20.1.2)
- Will the AI accept Leave House Bloc?
- Yes: it is accepted automatically.
Will they accept?
The other character has no choice: the game accepts it automatically.
What happens
Effects
- Your house:
house_confederation ?= { … }If
scope:leaver.house_head.house.house_confederation ?= scope:bloc
Then
If
- The bloc: Confederation member house (at most 2):
Then
- House … will leave the …
- The … will disband
Else if
- The leader is not the leaver
Then
- House … will leave the … and may not rejoin for 5 years
If
- The leader is the leaver
Then
- The bloc › One confederation member house, picked in order › The bloc temp:
tgp_set_house_bloc_leading_house_effect = { LEADER = scope:new_leader_temp }
Otherwise
If
flag:yes = flag:yes
Then
- The leader:
- Their house head:
If
- Has the opinion “Joined House Bloc”
Then
remove_opinion = { target = scope:leaver.house_head modifier = joined_house_bloc_opinion }
- Opinion: Left House Bloc (-15)
If
a check the game hides
Then
impact_house_relation = { target = scope:other_house steps = scope:steps description = house_relation_reason_left_bloc_desc }
- Their house head:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (15 lines of game script)
is_available = exists = house.house_confederation
house.house_head ?= this
NOT = {
has_character_flag = recently_joined_bloc
}
tgp_house_bloc_interaction_valid_trigger = yes
is_shown = scope:actor = {
trigger_if = {
limit = {
confederation.leading_house = house
}
scope:recipient.house = house
}
}
scope:recipient.house.house_confederation ?= scope:actor.house.house_confederationAs written in game/common/character_interactions/10_tgp_japan_interactions.txt.
Can be sent when (is_valid…) (39 lines of game script)
scope:actor = {
is_at_war = no
tgp_house_bloc_interaction_valid_showing_failures_trigger = yes
custom_tooltip = {
text = not_leading_house_of_confederation
confederation.leading_house != house
}
custom_tooltip = {
text = forced_bloc_membership_showing_failures_tt
NOT = {
has_character_flag = forced_bloc_membership
}
}
custom_tooltip = {
text = bloc_expansion_won_forced_membership_var_tt
house ?= {
NOT = {
has_variable = bloc_expansion_won_forced_membership_var
}
}
}
custom_tooltip = {
text = sub_vassal_forced_confederation_tt
trigger_if = {
limit = {
is_independent_ruler = no
}
scope:actor.liege = scope:recipient.liege
trigger_if = {
limit = {
scope:actor.liege = confederation.leading_house.house_head
}
confederation.leading_house.house_head = {
is_independent_ruler = yes
}
}
}
}
}As written in game/common/character_interactions/10_tgp_japan_interactions.txt.
Effects (on_send, on_accept, on_decline) (11 lines of game script)
on_accept = scope:actor.house = {
save_scope_as = leaver
tgp_save_bloc_leaving_reason_effect = {
LEAVING_HOUSE = scope:actor.house
INVITING_HOUSE = scope:actor.house
}
tgp_leave_house_bloc_effect = {
OPINION = flag:yes
TRUCE = flag:yes
}
}As written in game/common/character_interactions/10_tgp_japan_interactions.txt.
- Category
- Diplomatic actions
- In the menu
- main list
- ID
leave_house_bloc_interaction
Source: game/common/character_interactions/10_tgp_japan_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient. “…” marks words the game fills in at play time (a name, a title).